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Discernment game and method of play

a discovery game and game technology, applied in the field of games, can solve the problems of unappealing and even embarrassing play of activity based games, conventional activity based games relating to evaluating knowledge and skill in a field of activity, and the failure of players to perform a given task, etc., to achieve the effect of avoiding judgment and ridicule, and avoiding the occurrence of accidents

Inactive Publication Date: 2007-05-10
KELLETT NICHOLAS GUY +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0011] It is an object of the present invention to provide a game about choice in a way that is personal and relevant to a player's daily life.
[0012] It is another object of the present invention to provide a game that facilitates social interaction amongst the players
[0013] It is another object of the present invention to provide a game wherein players may connect with other players with respect to discerning their wants and needs
[0014] It is another object of the present invention to provide a game wherein players may obtain an uplifting sense of goodwill and fulfillment by being able to discern and satisfy the wants and needs of other players and for other players to be able to discern and satisfy the wants and needs of the player.
[0017] The game may also include a preference board which has an organization structure corresponding to the organization structure of the play surface. The ranking marker may be positioned on the preference board so as to attribute the ranking value to at least one gift represented by the predetermined number of cards on the play surface. The game may also include a score board and a game marker wherein the game marker is maneuverable along the score board to record advancement through the game. The game may also include at least one blocking card for eliminating one of the gifts on the playing surface and at least one multiplication card for increasing the point value.

Problems solved by technology

However, those who lack interest or skill in the particular activity or field of activities typical of such games find activity based games unappealing and even embarrassing to play because of their inaptitude to perform the designated tasks, even if there are multiple fields of activities to choose from.
Conventional activity based games relating to evaluating knowledge and skill in a field of activity therefore fails to appeal to a broad spectrum of potential players because such games do not cater to people at a general and basic level wherein virtually anyone, with or without skills, may play.
As such, players who fail to perform a given task may be exposed to judgment and ridicule by another player.
While most conventional board games inherently provide a social experience, such games do not focus on or relate to any interpersonal or social interaction between players.
Furthermore, such games do not enable players to define and / or uncover the identity of the other players through the process of playing the game.
Regardless of the reasons people give to others, whether it be motivated by appreciation, commiseration, or acknowledgment, selecting what to give to another may be very challenging.
Being inundated with a virtually infinite number of choices renders making the right choice even more difficult.
The problem with existing activity based board games is that they presume players have a certain level of knowledge or skill to enable them to successfully and enjoyably play the game, whereas in reality, not all players have such level of skill or knowledge.
Thus, there exists an unaddressed need for an improved board game wherein players from all walks of life with varying levels of skill may enjoy the social experience of playing a board game without performing skill and / or knowledge based tasks.

Method used

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  • Discernment game and method of play

Examples

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Embodiment Construction

[0048] With reference to FIGS. 1 to 12, the discernment game 1 according to a first and preferred embodiment of the present invention includes a playing surface 10, a plurality of cards 20, a set of gift markers 30, and a set of choice markers 40. Preferably, game 1 further includes a plurality of preference boards 50, a score board 60, and a plurality of score markers 70.

[0049] As shown in FIG. 1, playing surface 10 is preferably a game board that may be supported on a table top or any relatively flat surface. In an embodiment of the invention, playing surface 10 may be mounted on a spinning pedestal such that playing surface 10 may be rotated by each player to clearly view the predetermined number of individually selected cards 25 positioned on playing surface 10. As seen in FIG. 1, playing surface 10 is generally square in shape and includes an organization system on a first side of playing surface 10 such as a grid-like structure. Preferably, each section of the grid is associa...

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PUM

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Abstract

A discernment game is provided, the game including a plurality of cards wherein each of the plurality of cards represent a gift. The game also includes a play surface for positioning a predetermined number of cards from the plurality of cards; a means for identifying each of the predetermined number of cards positioned on the play surface; and a means for ranking a predetermined number of gifts represented on the predetermined number of cards positioned on said play surface. A method of playing the game comprises positioning on a play surface a predetermined number of cards representing gifts; selecting a chosen gift; giving by a first player to a second player one identifying marker corresponding to the chosen gift; ranking in order of preference at least one selected gift; and awarding points to the first and second players if the chosen gift corresponds with the selected and ranked gift.

Description

FIELD OF INVENTION [0001] The present invention relates generally to a game and, more particularly, it relates to a game that focuses on the social interaction between players of the game. BACKGROUND OF THE INVENTION [0002] Various types of games known in the art include games of chance, such as roulette; games based on knowledge, such as subject matter specific question and answer type games; games based on skill such as poker and chess; and games based on performing certain acts to elicit a correct answer, such as charades. With respect to board games, such games typically involve players performing either a single activity or a collection of multiple activities wherein successful completion of the activity or activities usually results in scoring and / or furthering advancement towards the end goal of the game. [0003] Board game activities typically involve players interacting with other players, the game content, and / or other game components. For example, a single game activity ma...

Claims

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Application Information

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IPC IPC(8): A63F3/02A63F3/00
CPCA63F1/04A63F3/00A63F2001/0441A63F2001/0475A63F2003/00864A63F2011/0065A63F2011/0067
Inventor KELLETT, NICHOLAS GUYKELLETT, JULIE ANN
Owner KELLETT NICHOLAS GUY