Method of organizing a collective on-line game

a collective and online game technology, applied in the field of online game organizing, can solve the problems of being restricted to a closed circle of participants, and the requirements are often dissuasiv

Inactive Publication Date: 2009-07-30
INNOVATRON
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0012]The invention proposes a novel method of organizing a collective on-line game that can make the game accessible to a large number of players, i.e. not only to the circle of adversaries constituted by the active participants in the game, but also, and above all, other people, outside the circle of adversaries.

Problems solved by technology

They present the drawback of being restricted to a closed circle of participants (for example poker is organized as “tables” of 4, 5, 6, . . . players).
These requirements are often dissuasive for novice players, who turn away from sites of this type since they consider them as being reserved for the initiated.
Placing bets is naturally a major emulation factor of the game, but constitutes a risk taken by the player, and that might put a brake on the development of the game site, unless it requires bets to be small, but that has the counterpart of little being at stake, and thus of reducing motivation.

Method used

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Examples

Experimental program
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Effect test

Embodiment Construction

[0030]An on-line poker game is taken as an example of an application of the invention. However this example is illustrative only, and the invention can be implemented using very many other types of game in which two or more adversaries confront one another, be they card games, games such as chess, checkers, go, etc., or indeed games based on combinations of letters, of words, or of numbers.

[0031]An essential characteristic of the invention is the existence, amongst all of the web users participating in the game, of players of two types, referred to as “adversary-players” and as “spectator-players”. When the term “players” is used on its own, it should be understood as covering without distinction web users participating in the game as adversary-players and / or users participating in the game as spectator-players.

[0032]In conventional manner, the game site organizes poker tables for four, five, etc. adversary-players who are recruited arbitrarily, but not randomly, as a function first...

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PUM

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Abstract

The invention is implemented by a computer system comprising a game site administering a collective on-line game between a plurality of players, and a plurality of terminals available to the respective players. The method comprises at least one game session comprising steps consisting in: a) selecting a first sub-population of adversary-players and a second sub-population of spectator-players; b) beginning a game between the adversary-players; c) authorizing adversary-players to place a series of bets; d) communicating parameters descriptive of the play of the game to the spectator-players; e) authorizing the spectator-players to place a series of bets distinct from the bets placed by the adversary-players; and f) at the end of a game, awarding a score to each player as a function of predefined criteria and as a function of the result of the game and of the bets placed by each player; said awarding being performed differently amongst the adversary-players and amongst the spectator-players.

Description

CONTEXT OF THE INVENTION[0001]1. Field of the Invention[0002]The invention relates to a method of organizing an on-line game.[0003]It relates more particularly to organizing a collective on-line game, i.e. a game organized between a plurality of adversaries playing against one another.[0004]More precisely, the invention relates to collective games that rely to a greater or lesser extent on the knowledge, the experience, or the shrewdness of players, as contrasted with games of pure chance such as lottos or casino games (which can usually be thought of as individual games, insofar as even when a plurality of players are playing, confrontation between players is reduced to the simplest possible form).[0005]2. Description of Related Art[0006]Most on-line games presently on offer are individual games, i.e. each web user plays essentially “against the site” and not against other players, nor with the help of other players, even if a plurality of players can naturally be connected simulta...

Claims

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Application Information

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IPC IPC(8): A63F9/24
CPCG07F17/3276G07F17/32
InventorMORENO, ROLAND
OwnerINNOVATRON