Method of organizing a collective on-line game
a collective and online game technology, applied in the field of online game organizing, can solve the problems of being restricted to a closed circle of participants, and the requirements are often dissuasiv
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[0030]An on-line poker game is taken as an example of an application of the invention. However this example is illustrative only, and the invention can be implemented using very many other types of game in which two or more adversaries confront one another, be they card games, games such as chess, checkers, go, etc., or indeed games based on combinations of letters, of words, or of numbers.
[0031]An essential characteristic of the invention is the existence, amongst all of the web users participating in the game, of players of two types, referred to as “adversary-players” and as “spectator-players”. When the term “players” is used on its own, it should be understood as covering without distinction web users participating in the game as adversary-players and / or users participating in the game as spectator-players.
[0032]In conventional manner, the game site organizes poker tables for four, five, etc. adversary-players who are recruited arbitrarily, but not randomly, as a function first...
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