Apparatus and method to solve sudoku
a sudoku and apparatus technology, applied in the field of mathematical puzzles, can solve the problems of sudoku players, current sudoku game apparatus and methods, inability to visualize which numbers remain to be filled into a given box, etc., to improve the player's ability to visualize, reduce playing errors, and increase speed and satisfaction in playing sudoku
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Apparatus: Gameboard and Tokens.
[0038]FIG. 2 is a plan view of gameboard 20 and the tokens 30 associated with box S. Inscribed on gameboard 20 is the preferred embodiment sudoku grid 2, which is subdivided into nine 3-3 boxes 4, each of which box 4 contains nine cells 6. Thus, grid 2 comprises nine rows 8 and nine columns 10. Each row 8 is identified by an adjacent row identifier 9; each column 10 is identified by a column identifier 11. In the preferred embodiment row identifiers 9 were the capital letters A-I, and column identifiers 11 were the small case letters a-i.
[0039]Boxes 4 are identified via box identifiers 5. In the preferred embodiment, box identifiers from left to right were R, S and T for the top row of boxes 4; U, V, and W for the middle row of boxes 4; and X, Y and Z for the bottom row of boxes 4.
[0040]Boxes 4 incorporate means to distinguish each box 4 from the others, and means to associate a group of tokens 30 uniquely with each box 4. In the figures and descripti...
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