System and method for controlling usage of executable code

Inactive Publication Date: 2010-09-23
COREM GUY +2
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Such solution has a number of drawbacks, e.g., scalability and network capacity limitations.
Another drawback of such solution is that it does not enable true or pure peer-to-peer (P2P) gaming.
The problem of P2P gaming is that it does not provide a solution for an independent entity to provide a ruling for disputes or determine a settlement, e.g., referee function.
Robots, also known in the art as bots, are another problem of the gaming industry, one possibly shared with other industries.
Obviously, bots may be faster and / or otherwise more capable players than ordinary humans, accordingly, using a bot is considered cheating.
Bots are considered a serious threat and a problem by the gaming industry and community.

Method used

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  • System and method for controlling usage of executable code
  • System and method for controlling usage of executable code
  • System and method for controlling usage of executable code

Examples

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Embodiment Construction

[0011]In the following detailed description, numerous specific details are set forth in order to provide a thorough understanding of the invention. However, it will be understood by those of ordinary skill in the art that the invention may be practiced without these specific details. In other instances, well-known methods, procedures, components, modules, units and / or circuits have not been described in detail so as not to obscure the invention.

[0012]Although embodiments of the invention are not limited in this regard, discussions utilizing terms such as, for example, “processing,”“computing,”“calculating,”“determining,”“establishing”, “analyzing”, “checking”, or the like, may refer to operation(s) and / or process(es) of a computer, a computing platform, a computing system, or other electronic computing device, that manipulate and / or transform data represented as physical (e.g., electronic) quantities within the computer's registers and / or memories into other data similarly represent...

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PUM

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Abstract

Embodiments of the invention are directed to systems and methods for protecting and / or controlling usage of executable code. A method may include periodically producing morphed or otherwise modified executable code related to an application and providing such morphed code to clients. A method may include generating log data and providing log data to a referee unit. The referee unit may determine an outcome of an execution of an application related to the morphed code based on the log data.

Description

BACKGROUND OF THE INVENTION[0001]Computer games and specifically online gaming industries are boosted by the development of the computing and networking industries. Modern gaming consumers expect to be able to participate in a variety of games that may require sophisticated infrastructures. For example, an online game may require an independent referee to determine the winner of a game, session or round. A typical solution involves a referee server. Such server may need to be actively involved in a game. For example, a gaming server may execute the game application and the players interact with each other via the server. Such solution has a number of drawbacks, e.g., scalability and network capacity limitations. Another drawback of such solution is that it does not enable true or pure peer-to-peer (P2P) gaming.[0002]P2P gaming is an example of online gaming where one or more players play or compete, usually using their own home computers. In P2P gaming, computing devices interact wi...

Claims

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Application Information

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IPC IPC(8): A63F9/24
CPCA63F13/12A63F2300/209A63F2300/401H04L67/12A63F2300/552H04L67/104H04L67/08A63F2300/408A63F13/30A63F13/77A63F13/34
InventorCOREM, GUYHANEGBY, ORIKOWARSKY, ORR
OwnerCOREM GUY