Helmet systems and other wearable safety gear
a technology of helmets and helmets, applied in the field of helmets, can solve the problems of slow helmet speed and helmets moving away from each other, and achieve the effect of reducing head trauma and reducing the force that causes head trauma
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example 1
[0045]Referring to FIG. 1, wearable gear 1, 2 each is illustrated as a helmet which is a preferred example of wearable gear. It should be appreciated that wearable gear 1, 2 is not limited to a helmet. Examples of wearable gear 1, 2 are, e.g., a helmet (such as, e.g., a football helmet), a knee pad, etc.
[0046]Wearable gear 1 comprises magnetic materials 1a, 1b, 1c, 1d, 1e. Wearable gear 2 comprises magnetic materials 2a, 2b, 2c, 2d, 2e.
example 2
Optional Controller
[0047]In this example, referring to FIG. 2, an optional controller 5 is a separate unit that connects to each helmet 3 and adjusts the magnetic material in each helmet 3 to optimize the repulsive magnetic field before collisions. Controller 5 is in a form of a controller box that connects to helmet 3 via a connection (such as, e.g., a connection through transmitter 5a / receiver 3a; a direct hardwire connection 6).
[0048]A processor or other computer performs a step of informing the controller box of the optimal magnetic fields in each helmet 3 to minimize concussive forces. A processor or other computer tracks the position of each helmet 3, relative speed, and adjusts the magnetic fields in each helmet 3 to optimize their repulsive magnetic forces to reduce concussive force and injury to a player wearing helmet 3.
example 3
Velocity Reduction and Deflection in Helmets with Repelling Magnetic Fields
[0049]To decrease head trauma caused by football helmet collisions, the impact force associated with hits to the head is decreased. Two ways of accomplishing such decrease in impact force are:
[0050]1. Decrease the amount of energy transferred during the collision;
[0051]2. Increase the amount of time it takes to transfer the energy.
Decrease of energy transfer during the collision and increase of time to transfer energy are NOT mutually exclusive, and in the invention, preferably both approaches are used simultaneously or in combination.
[0052]Decreasing the Energy Transfer.
[0053]The amount of energy transferred is a function of the component of the relative velocity normal to the surface of helmets at the point of impact. This can be readily seen by considering elastic collisions of spherical bodies. It follows that we can decrease the amount of energy transferred by decreasing this component of the player's re...
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