Audio playing method and system in game of mobile phone

A technology for audio playback and mobile games, applied in the field of audio playback methods and systems, can solve problems such as distorted effects of music playback, inability to reflect complete signal characteristics, and affect playback effects, etc., to ensure high fidelity, save storage space, and guarantee non-repetitive effect

Active Publication Date: 2009-04-15
BEIJING KINGSOFT SOFTWARE
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  • Abstract
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AI Technical Summary

Problems solved by technology

[0014] Because this technical solution does not need to stop and restart the playback process when playing special effect music, but uses frame drawing and combined playback to play special effect music, which solves the playback pause problem in technical solution two. However, when special effect music is played, , only a part of the background music and special effect music audio frames are selected for combined playback, and other frames are discarded. The combined frame cannot reflect the complete signal characteristics of the original two audios, which makes the special effect music playback effect distorted and affects the playback effect

Method used

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  • Audio playing method and system in game of mobile phone
  • Audio playing method and system in game of mobile phone
  • Audio playing method and system in game of mobile phone

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Embodiment Construction

[0050] The core of the present invention is to independently store sound with audio files in the mobile phone, number each audio file, make the numbering point to the storage location of the audio file, and establish a corresponding relationship between game actions and audio files. When the action requires multiple audios to be played at the same time, find the audio file number according to the relationship between the action and the file number, obtain the audio file according to the audio file number, perform convolution operation on the audio signal, obtain the convolution signal, and output the convolution The signal is played. Realize simultaneous output of multiple audios for mobile games.

[0051] In order to facilitate those skilled in the art to understand the present invention, the present invention will be further described below in conjunction with accompanying drawing and specific embodiment:

[0052] Such as figure 1 Shown is the flowchart of described method...

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Abstract

A method for playing audio in game of mobile phone includes obtaining required sound and storing it in form of audio file, setting and storing a playing rule in advance, monitoring game action and seeking out stored audio file according to said playing rule, obtaining audio signal being able to be played out directly by decoding and decompressing audio file, carrying out convolution operation on audio signal to generate convolution signal being used to play out.

Description

technical field [0001] The present invention relates to audio playing technology, in particular to an audio playing method and system in mobile games. Background technique [0002] With the continuous development of the mobile phone industry, users have higher and higher requirements for mobile phone entertainment. In the value-added services of mobile phones, mobile games also occupy an increasingly important position. However, compared with the computer, the mobile phone platform is restricted by objective conditions such as its small capacity and slow speed, so the development of mobile games is also subject to various constraints. [0003] The audio in mobile games is usually divided into background music and special effect music. In mobile games, it is often necessary to play multiple audios at the same time to meet the user's auditory needs. The interface of audio files, because every time an audio is played, a playback process needs to be opened. For mobile phones wi...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G11C7/00G11B20/10G11B31/00G06F19/00A63F13/00A63F13/25
Inventor 吴良柱
Owner BEIJING KINGSOFT SOFTWARE
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