User log-on method and system in network game

An online game and user technology, applied in the field of network communication, can solve problems such as difficult login, affecting user login, and prolonged user response time, and achieve the effect of reducing load

Active Publication Date: 2009-08-26
BEIJING KINGSOFT DIGITAL ENTERTAINMENT CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0007] 1. In the existing login technology, after the user login request is accepted by the login server, the login server directly searches the user information in the database and returns the result. Therefore, with the rapid increase of the number of users and the increase of the database capacity, the retrieval speed will become faster. It is getting slower and slower, affecting the user's login
[0008] 2. When a large number of user login requests flood in at the same time, the load on the login server will be too large, and the user response time will be prolonged, which will increase the probability of user login failure and make it difficult to log in;
[0009] 3. Due to network reasons, after logging in to the game, the user will often be disconnected, which requires the user to log in again, repeatedly requesting the login server, and increasing the load of the login server;

Method used

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  • User log-on method and system in network game

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Embodiment Construction

[0042] The core of the present invention is: in the existing login system mode, add a cache module, this module can be attached to the login server, and can also be independent from the login server to set up another server, according to the frequency of user login, the frequently logged user information Stored in the cache module, when the user logs in, first retrieve the information in the cache, if not found, then search in the database; because only part of the user's user information is stored in the cache, and the retrieval speed of the cache is much higher It is based on the retrieval speed of the database, thereby speeding up the response speed of user login.

[0043] In the embodiment of the present invention, the caching module is a caching server set independently from the login server.

[0044] In order to facilitate a further understanding of the present invention, the present invention will now be described in detail in conjunction with the accompanying drawings....

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PUM

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Abstract

The invention discloses a method and system for user login in network games. The method includes steps: a: the user client sends a login request message to the game server; b: the game server forwards the request message to the cache module; c: the cache module retrieves the user information in the preset cache module according to the request information, if retrieved, Go to step e; otherwise, go to step d; d: log in to the server to retrieve user information in the database, if found, go to step e; otherwise, feed back prompt information to the game server; e: authenticate the retrieved user information, if If the authentication is passed, the authentication passing information is fed back, and the user logs in to enter the game; otherwise, the prompt information is fed back to the game server. The system includes: user client, game server, cache server, and login server. The cache server further includes: an information cache module, a cache decision module, a network transmission module, a user request module, and a memory management module.

Description

technical field [0001] The invention relates to the technical field of network communication, in particular to a method and system for user login in online games. Background technique [0002] In today's highly civilized development of human society, with the improvement of people's material living standards, people's demand for spiritual life is also getting higher and higher. As an industry that satisfies the needs of people's spiritual life, online games are a new entertainment industry that emerged with the development of the Internet at the end of the 20th century. It has changed the traditional entertainment methods and the computer industry to a certain extent, and has gradually become the mainstream of the global entertainment industry. [0003] With the diversified development of online games, more and more game lovers join online games, and online game users log in to games through servers to enjoy the entertainment brought by games. [0004] In the prior art, the...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04L12/28H04L29/06
Inventor 左力志
Owner BEIJING KINGSOFT DIGITAL ENTERTAINMENT CO LTD
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