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User log-on method and system in network game

An online game and user technology, applied in the field of network communication, can solve the problems of difficult login, affect user login, increase login server load, etc., and achieve the effect of reducing load

Active Publication Date: 2006-11-22
BEIJING KINGSOFT DIGITAL ENTERTAINMENT CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0007] 1. In the existing login technology, after the user login request is accepted by the login server, the login server directly searches the user information in the database and returns the result. Therefore, with the rapid increase of the number of users and the increase of the database capacity, the retrieval speed will become faster. It is getting slower and slower, affecting the user's login
[0008] 2. When a large number of user login requests flood in at the same time, the load on the login server will be too large, and the user response time will be prolonged, which will increase the probability of user login failure and make it difficult to log in;
[0009] 3. Due to network reasons, after logging in to the game, the user will often be disconnected, which requires the user to log in again, repeatedly requesting the login server, and increasing the load of the login server;

Method used

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  • User log-on method and system in network game

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Embodiment Construction

[0048] The core of the present invention is: in the existing login system mode, add a cache module, this module can be attached to the login server, and can also be independent from the login server to set up another server, according to the frequency of user login, the frequently logged user information Stored in the cache module, when the user logs in, first retrieve the information in the cache, if not found, then search in the database; because only part of the user's user information is stored in the cache, and the retrieval speed of the cache is much higher It is based on the retrieval speed of the database, thereby speeding up the response speed of user login.

[0049] In the embodiment of the present invention, the caching module is a caching server set independently from the login server.

[0050] In order to facilitate a further understanding of the present invention, the present invention will now be described in detail in conjunction with the accompanying drawings....

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PUM

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Abstract

The invention discloses a user landing method and system of network game, which comprises the following steps: a, sending landing request information; b, according request information to index user information in preset buffer modular, if the user information is indexed, entering step d; d, if the user information doesn't be indexed, entering step c; c, indexing user information by landing server in data bank, if the user information is indexed, entering stepd, if the user information isn't indexed, feedbacking the prompting information to game server; d, identifying the indexed user information, if the identification is passed, feedbacking identification passing information; landing to enter game; if the identification is not passed, feedbacking present information to game server. The system is composed of user client side, game server, buffer server and landing server. The buffer server is composed of information buffer modular, buffer decision modular, network decision modular, user request modular and internal memory control modular.

Description

technical field [0001] The invention relates to the technical field of network communication, in particular to a method and system for user login in online games. Background technique [0002] In today's highly civilized development of human society, with the improvement of people's material living standards, people's demand for spiritual life is also getting higher and higher. As an industry that satisfies the needs of people's spiritual life, online games are a new entertainment industry that emerged with the development of the Internet at the end of the 20th century. It has changed the traditional entertainment methods and the computer industry to a certain extent, and has gradually become the mainstream of the global entertainment industry. [0003] With the diversified development of online games, more and more game lovers join online games, and online game users log in to games through servers to enjoy the entertainment brought by games. [0004] In the prior art, the...

Claims

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Application Information

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IPC IPC(8): H04L12/28H04L29/06
Inventor 左力志
Owner BEIJING KINGSOFT DIGITAL ENTERTAINMENT CO LTD
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