User log-on method and system in network game
An online game and user technology, applied in the field of network communication, can solve the problems of difficult login, affect user login, increase login server load, etc., and achieve the effect of reducing load
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[0048] The core of the present invention is: in the existing login system mode, add a cache module, this module can be attached to the login server, and can also be independent from the login server to set up another server, according to the frequency of user login, the frequently logged user information Stored in the cache module, when the user logs in, first retrieve the information in the cache, if not found, then search in the database; because only part of the user's user information is stored in the cache, and the retrieval speed of the cache is much higher It is based on the retrieval speed of the database, thereby speeding up the response speed of user login.
[0049] In the embodiment of the present invention, the caching module is a caching server set independently from the login server.
[0050] In order to facilitate a further understanding of the present invention, the present invention will now be described in detail in conjunction with the accompanying drawings....
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