Method and apparatus for displaying game role state

A technology for game characters and states, applied in the field of online games, can solve the problems of reduced fun and the inability to display character states, and achieves the effect of improving the fun of the game

Active Publication Date: 2007-08-29
BEIJING KINGSOFT SOFTWARE +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

On the interface of the user terminal of the game, various game states will be displayed in the form of status bars for the user to choose. However, each game loop is about 50 milliseconds, and because the number of character states that the status bar can display is limited, if The number of character states received by the current game loop is greater than the number of character states that can be displayed in the status bar, then some character states cannot be displayed, thus, the fun of users participating in the game will be greatly reduced

Method used

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  • Method and apparatus for displaying game role state
  • Method and apparatus for displaying game role state
  • Method and apparatus for displaying game role state

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0031] Referring to Fig. 1, an embodiment of the present invention provides a method for displaying the state of a game character, the method comprising:

[0032] Step 101: the user terminal receives game character status data;

[0033] Wherein, the game role state data is calculated by the server and then sent to the user terminal;

[0034] Steps 102-104: judge whether there is display space in the display area, if yes, display the received data, and end the program; if not, store the received game character state data in the cache;

[0035] Step 105: When it is detected that there is a new display space in the display area, send the game character state data in the cache to the display area for display;

[0036] Wherein, the display area includes: at least one game character state display bar for displaying different game character states;

[0037] Wherein, the display area displays the game character state data sent in the cache including: the display bar in the display a...

Embodiment 2

[0044] Referring to FIG. 2 , in order to implement the above method, an embodiment of the present invention also provides a device for displaying the state of a game character, including: a data receiving unit, a judging unit, a cache unit, a monitoring unit, and a display unit;

[0045] Wherein, the data receiving unit 201 is used to receive game character state data;

[0046] Wherein, the said game role state data is calculated by the server and then sent to the user terminal;

[0047] The judging unit 202 is used to judge whether the display unit has a display space, and when it is judged that the display unit has a display space, the received game character state data is sent to the display unit; when it is judged that the display unit has no display space, the received The state data of the game character is sent to the cache unit;

[0048] The cache unit 203 is used to store the game character state data, and when the display unit has new display space, the game charact...

Embodiment 3

[0056] Referring to Fig. 3, the embodiment of the present invention also provides a method for displaying the state of the game character, which is different from the method for displaying the state of the game character in Embodiment 1 of the present invention in that: the user terminal first stores the received data of the state of the game character in the After caching, judge whether there is display space in the display area; the specific steps of this method are as follows:

[0057] Steps 301-302: the user terminal receives the game character state data, and stores the received data into the cache;

[0058] Wherein, the game role state data is calculated by the server and then sent to the user terminal;

[0059] Step 303: When monitoring monitors that there is display space in the display area, send the game character state data in the cache to the display area for display;

[0060] Among them, when the user terminal interacts with the server next time, it will delete t...

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PUM

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Abstract

The invention supplies a device and method used to display game role state. It stores the game role state data received from the user terminal in buffer memory, displays the data while having display area. It can ensure that all the data can be displayed, let user receive all the state information in time, increase game interest.

Description

technical field [0001] The invention relates to the field of online games, in particular to a method and device for displaying the status of game characters. Background technique [0002] Online games provide a virtual world where users can create a variety of game characters to participate in the game. At the same time, online games are a time-based cycle. Each game cycle performs a game data interaction, and the game logic Calculation, and redrawing of the game screen. In the online game, the user's game role will include multiple game states, and the game state will change in real time with different game behaviors. For example, the behavior state of game character A can include: walking, horse riding, meditation, etc. Users can switch between different behavior states through the operation methods provided by the system, such as: playing monsters in game character A, if poisoned, The poisoning state should be displayed, and the poisoning time limit should be marked. Du...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/00A63F13/537G06F3/14G09G5/393
Inventor 张建羽
Owner BEIJING KINGSOFT SOFTWARE
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