Method and system for producing volume shade
A shadow and volume technology, applied in the computer field, can solve the problems of increasing system overhead, time-consuming, and large number of vertices, and achieve the effect of reducing resource overhead, reducing data interaction, and reducing the number of vertices
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[0049] In this embodiment, the CPU adds auxiliary vertices to each vertex of the three-dimensional model of the object, and sends the three-dimensional model data of the object with the auxiliary vertices to the GPU; the GPU uses a color different from the background color to render the three-dimensional model of the object, And convert the vertices of the three-dimensional model of the rendered object into the screen space to obtain the screen position of each vertex, and then sample the rendered texture at multiple pixel positions around the pixel corresponding to the screen position of each vertex, and The vertices belonging to the outline of the object are determined according to the color value of the sampled texture; the auxiliary vertices of the vertices belonging to the outline of the object are offset to generate volumetric shadows. Further, an item identifying whether each vertex is a vertex of a silhouette edge is added in the pixel shader, and pixels generated by th...
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