The invention discloses a collision synchronization method, a client, and a storage medium. The method comprises the following steps: acquiring an initial speed of a corresponding current object, anduploading the initial speed to a server; determining a moving track of the current object according to the initial speed, and judging whether the current object collides with other objects or not according to the moving track; if collisions occur, updating the initial speed of the current object and initial speeds of the other objects, and recording target location information of the current object and the other objects when the updated initial speeds of the current object and the other objects reach a preset speed; and drawing the current object and the other objects according to the target location information, so that collision synchronization is achieved. The method, the client and the storage medium provided by the invention have the advantages that the initial speed of the current object is simultaneously acquired through the client, the actual moving track of the current object is determined according to the initial speed through preset rules, and the current object is drawn through the moving track, so that the collision synchronization among the objects in a current scene is achieved, and data interaction between the client and the server is reduced.