Method of executing an application in a mobile device
A technology for mobile devices, applications in the direction of sports accessories, indoor games, video games
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[0022] In FIG. 1, reference numeral 2 refers to a two-dimensional or three-dimensional visual background. Projected with an electron beam or displayed electronically, the visual background 2 is printed on a surface, for example on a computer monitor or television screen (LCD, plasma, CRT, etc.). The visual background 2 is static, such as a comic strip printed in a newspaper, or dynamically changing, such as a large-sized electronic public display or a movie theater screen, such as depending on the time or current state of the game. In particular, electronic or projected background media may change over time - either continuously, or generally replacing the presented content. A typical background medium is a product package such as a cereal box that has an area on the back that contains a picture or photography. Other examples of print media include newspapers, magazines, admission tickets, posters, leaflets, comic books, cartoons, CD covers, and lottery tickets. Typically, p...
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