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Game medium injection mechanism

A medium and game technology, applied in indoor games, sports accessories, etc., can solve the problems of low possibility of game players, reduced sense of reality, inability to concentrate on games, etc.

Inactive Publication Date: 2010-05-19
KONAMI DIGITAL ENTERTAINMENT CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Therefore, if the game player continuously puts in the game currency for a long time, there will be a result that makes the game player tired.
In addition, due to distraction from the input of game coins, there is a problem of not being able to concentrate on the game itself and not being able to fully enjoy the game
[0004] Moreover, there is such a problem after the game currency is put into the automation that the player's own sense of reality in the game is reduced, and no matter how excellent the game is, the possibility of fully attracting game players is also low.

Method used

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Examples

Experimental program
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Effect test

no. 1 approach

[0106] As described above, tokens are exemplified as the above-mentioned substantially disk-shaped game medium, and a token input mechanism for inserting the tokens is specifically disclosed. And, as the game machine to which the coin input mechanism can be applied, various existing coin game machines are known. Hereinafter, an example will be described in which a token input mechanism is applied to a game machine including a pusher game machine as a partial structure. First, before describing the game medium input mechanism according to the first embodiment of the present invention, an outline of a game device to which this input mechanism is applied will be briefly described below.

[0107] figure 1 It is a partial perspective view which shows a part of the station part of the game machine to which the token injection mechanism of this invention can be applied. As shown in this figure, the station portion ST of the game device includes a token input mechanism 100, a token ...

change example 2

[0150] A second modified example of the first embodiment described above will be described with reference to the following drawings. Figure 8 It is a perspective view which shows the token input mechanism of the modification 2 of 1st Embodiment of this invention. Hereinafter, only the points of difference from the first embodiment described above will be described, and redundant description will be omitted.

[0151] In order to reduce the frictional force between the coin M and the first inclined wall and the second inclined wall, a vibrating motor 121 is provided on the respective back sides of the first inclined wall and the second inclined wall, A structure in which two inclined walls impart minute vibrations is effective. By imparting minute vibrations to the first inclined wall and the second inclined wall, close contact between the medal M and the first inclined wall and the second inclined wall can be prevented, and as a result, the amount of the medal M and the secon...

change example 3

[0153] A third modified example of the first embodiment described above will be described with reference to the following drawings. Figure 9 It is a perspective view which shows the token input mechanism of the modification 3 of 1st Embodiment of this invention. Hereinafter, only the points of difference from the first embodiment described above will be described, and redundant description will be omitted.

[0154] In order to reduce the frictional force between the game coin M and the first inclined wall and the second inclined wall, the first inclined wall upper region 106 and the second inclined wall upper region 107 have a plurality of ventilation holes 122 scattered, and in the second inclined wall Blowing fans 123 are provided on the back sides of the first inclined wall upper area 106 and the second inclined wall upper area 107 .

[0155] Air is blown through the plurality of ventilation holes 122, and the buoyancy force in the direction of making the coin M float up ...

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PUM

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Abstract

A game medium injection mechanism (100) comprises a storage section (101) for storing substantially disc-like game media (M), first inclination walls (105, 107) extending from the storage section (101) while inclining upward continuously, a first injecting portion (109) having a first slot (109-1) of the game medium (M) at a position proximate to the first inclination walls (105, 107), and a firstguide portion (114) extending on the first inclination wall (105) so that the game medium (M) is slid gravitationally into the first slot (109-1). When a game player slips the substantially disc-likegame medium (M) stored in the storage section (101) upward to the first inclination walls (105, 107) extending from the storage section (101) while inclining upward continuously and then releases thegame medium (M), the game medium (M) slips down the first inclination wall (107) gravitationally and is caught by at the first guide portion (114) extending on the first inclination wall.

Description

technical field [0001] The present invention relates to a game medium input mechanism, and particularly relates to a game medium input mechanism in a game device using a substantially disk-shaped game medium such as tokens. Background technique [0002] There are generally known game devices using substantially spherical game media such as balls and substantially disc-shaped game media such as tokens. In this application, the term "game medium" refers to a tangible object used when playing a game. As a typical example of a game device utilizing a medal as a substantially disk-shaped game medium, a pusher game device is known. This kind of game device is played by the game player using the game medium input mechanism to input the game medium, and the time when the game medium is inserted, the direction of the input or the amount of the game medium input will affect the result of the game. Therefore, in order to make the game device fully attract the game player and make the...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F9/00
Inventor 武内光滋有泽仁士
Owner KONAMI DIGITAL ENTERTAINMENT CO LTD
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