System and method for fast joining game through third party client terminal

A client and game client technology, applied in indoor games, transmission systems, video games, etc., can solve problems such as inconvenient interaction, inability to meet new needs, inconvenient pull between games, etc., to achieve the effect of expanding viscosity and improving interactivity

Active Publication Date: 2008-12-10
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, due to the following shortcomings of existing technologies, this new demand cannot be met
[0007] The shortcomings of the existing technology are: ① the function of a single client can only be used in the game client to join the game; ② users are limited to active user groups who have already used the game client, which is not convenient for passive user groups to pull ;③The source of the query is usually based on the list of users in the room, which leads to the query in the game client. The target of the query is usually relatively clear, and the query results can be predicted; ④The users queried and selected may be in the same game. It is convenient to pull between games; ⑤This kind of function that can only be realized in the independent game client to join the game is very simple, and it is not convenient to realize the interaction between the game client and all third-party clients

Method used

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  • System and method for fast joining game through third party client terminal
  • System and method for fast joining game through third party client terminal

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Experimental program
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Embodiment Construction

[0044] The core idea of ​​the present invention is to establish a communication interface between the third-party client and the game client by adding functional plug-ins between the third-party client and the game client, thereby realizing the third-party client and the game client Interactive communication between. Based on this interactive communication, the third-party client can query user game state information including the user's specific location, and then locate and join the user's specific location to play the game.

[0045] In order to make the objectives, technical solutions, and advantages of the present invention clearer, the present invention will be further described in detail below with reference to embodiments and drawings.

[0046] A system for realizing a third-party client to quickly join a game. The system includes a third-party client, a function plug-in, a game client and a server. Among them, the third-party client can be a web page or an instant messaging...

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PUM

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Abstract

The invention provides a system for quickly joining a game by a third party client, comprising a third party client, a functional plug-in, a game client and a server, characterized in that the game client is used for receiving a request of the third party client for inquiring a user game state by the functional plug-in, transmitting it to the server, and returning the inquiry result obtained from the server to the functional plug-in to display. The invention further provides a method for quickly joining a game by a third party client, comprising the steps as follows: the game client receives a request of the third party client for inquiring a user game state by the functional plug-in, transmits it to the server, returns the inquiry result obtained from the server to the functional plug-in to display, and joins the game by using users of the third party client. The game client is able to interact with all the third party clients and quickly join the game by using system and method provided by the invention.

Description

Technical field [0001] The present invention relates to a technology for joining a game, in particular to a system and method for quickly joining a game through a third-party client. Background technique [0002] At present, the technology to join the game is based on the client of the game lobby. Here, the game lobby is the game client. And based on the game client, the specific process of joining the game in the prior art is as follows: [0003] Step 101: The user initiates a request to join the game through the game client. Here, the user is an active user group belonging to the game client. [0004] Step 102: The user makes a query in the game client and finds the specific location of other users who want to join. [0005] Step 103: The user joins the specific location of the queried user according to the query result, and plays a game with the queried user. [0006] With the continuous development of the Internet, new requirements are: in addition to providing the ability to...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/06A63F13/12
CPCA63F13/35H04L67/563H04L67/51
Inventor 杨采石闫敏陈韶华
Owner TENCENT TECH (SHENZHEN) CO LTD
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