System and method for fast joining game through third party client terminal
A client and game client technology, applied in indoor games, transmission systems, video games, etc., can solve problems such as inconvenient interaction, inability to meet new needs, inconvenient pull between games, etc., to achieve the effect of expanding viscosity and improving interactivity
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment Construction
[0044] The core idea of the present invention is to establish a communication interface between the third-party client and the game client by adding functional plug-ins between the third-party client and the game client, thereby realizing the third-party client and the game client Interactive communication between. Based on this interactive communication, the third-party client can query user game state information including the user's specific location, and then locate and join the user's specific location to play the game.
[0045] In order to make the objectives, technical solutions, and advantages of the present invention clearer, the present invention will be further described in detail below with reference to embodiments and drawings.
[0046] A system for realizing a third-party client to quickly join a game. The system includes a third-party client, a function plug-in, a game client and a server. Among them, the third-party client can be a web page or an instant messaging...
PUM
Abstract
Description
Claims
Application Information
- R&D Engineer
- R&D Manager
- IP Professional
- Industry Leading Data Capabilities
- Powerful AI technology
- Patent DNA Extraction
Browse by: Latest US Patents, China's latest patents, Technical Efficacy Thesaurus, Application Domain, Technology Topic, Popular Technical Reports.
© 2024 PatSnap. All rights reserved.Legal|Privacy policy|Modern Slavery Act Transparency Statement|Sitemap|About US| Contact US: help@patsnap.com