A Fast Rendering Method for Complex Indoor Scenes Based on Viewshed Culling
An indoor scene and field of view technology, applied in 3D image processing, image data processing, instruments, etc., can solve problems such as unrealistic, time-consuming, and inability to deal with high complexity and high opacity, and achieve improved Efficiency, effect of invalid rendering improvement
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment Construction
[0024] A preferred embodiment of the present invention is described with reference to the accompanying drawings as follows: The method for quickly drawing a complex indoor scene consists of five steps:
[0025] Step 1: Divide the entire scene into n regions
[0026] Such as figure 1 As shown, in the concept of Portal entry technology, the entire scene is divided into n areas (cells), each area is a closed convex polygon, where “convex” means drawing a line segment between any two points in the area. A line segment will not penetrate any polygon in the area, and closed means that a light is emitted from the area. If the light is to be shot outside the area, the light must penetrate the polygon in a certain area. Therefore, it can be vividly An area is regarded as a room, and the polygons of the area constitute the walls, ceiling, and floor of the room (If you want to describe a "convex" room, you need to divide the room into several "convex" areas, and then use the Portal entrance ...
PUM
Login to View More Abstract
Description
Claims
Application Information
Login to View More 