Ambient light occlusion method for microstructural surface object of screen space
An object environment and screen space technology, applied in image data processing, 3D image processing, instruments, etc., can solve problems such as large amount of calculation, difficult occlusion relationship, approximate simulation of tiny occluders, etc., to achieve good practicability, rendering Efficient effect
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[0037] Implementation method of the present invention is specifically as follows:
[0038] Step1. Draw the scene under the viewpoint, get the depth value and store it in the depth texture.
[0039] Step2. For each pixel P in the depth texture, take N directions around it. For each direction, we need to iterate along the direction to obtain values, according to the step size d step index n step points, calculate the occlusion angle of point A relative to point P obtained in each iteration So as to get the maximum occlusion angle θ in this direction po ,Such as image 3 shown. Use the same method to get the maximum occlusion angle θ in the reverse direction of this direction ne , so we think that the occlusion degree of point P on this semicircular surface is
[0040] Step3. Calculate the average value of the occlusion degree obtained in N directions, and then the occlusion degree of point P can be approximated, so as to obtain the ambient light occlusion value of the p...
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