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Gripping game machine

A game console and activity platform technology, applied in the field of game consoles, can solve problems such as limited variability, inability to improve game fun, and monotonous process

Inactive Publication Date: 2010-03-31
吴俊霆
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

If the clamping component fails to clamp the object to be clamped when it descends, or the jaws are released during the process of the clamping component moving back to the outlet so that the object to be clamped falls to the storage seat, the game will The user cannot take out the object to be clamped from the object extraction port
[0003] Generally speaking, the above-mentioned existing clamping game machine has the following disadvantages, for example: in the process of operating the clamping game machine, once the clamping component clamps the object to be clamped, the clamping component will automatically reset to the exit, and then let go of the object to be clamped so that it falls to the pick-up port. The process is monotonous and lacks variability, which cannot improve the fun of the game.
[0004] Another existing clamping game machine, as described in the Taiwan Patent No. I268801 patent, this existing clamping game machine is further designed with a variable-sized outlet on the storage seat, so that the object to be clamped falls into the outlet. The degree of difficulty is increased, but the clamping assembly still needs to be automatically reset to the top of the outlet, so that the player has limited variability in the process of clamping the object to be clamped

Method used

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Examples

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Embodiment Construction

[0021] In order to make the above-mentioned and other objects, features and advantages of the present invention more comprehensible, the preferred embodiments of the present invention are specifically cited below, together with the accompanying drawings, and are described in detail as follows:

[0022] Please refer to figure 1 and 2 As shown, the clamping game machine of the preferred embodiment of the present invention includes a machine table 1 , a movable platform 2 , a first power assembly 3 , a second power assembly 4 , a clamping assembly 5 and an operating assembly 6 . The machine platform 1 is equipped with the movable platform 2, the first power assembly 3, the second power assembly 4 and the clamping assembly 5, the first power assembly 3 drives the movable platform 2 to rotate, and the second power assembly 4 drives the The clamping component 5 moves; the operating component 6 is electrically connected to the second power component 4 and the clamping component 5 to...

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PUM

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Abstract

The invention relates to a gripping game machine which comprises a machine station, a movable platform, a first power component, a second power component, a gripping component and an operation component. The movable platform is arranged in the machine station and provided with a bearing opening which penetrates through the movable platform; and the first power component is assembled with the movable platform to drive the movable platform and change the position of the bearing opening. Accordingly, the movable platform can move relative to the gripping component so that the process of falling agripped article in the bearing opening is varied and the game interest is improved.

Description

technical field [0001] The invention relates to a game machine, in particular to a game machine for picking dolls or toys waiting to be picked. Background technique [0002] The existing clamping game machine includes a machine table, a storage seat, a clamping component, a power component and an operating component. Several display windows are formed around the machine table with transparent plastic plates or glass; The component is arranged on the top of the storage seat, and the clamping component is combined with the power component, and the operating component is arranged on the outside of the machine table, so that the player can control the operation of the power component and the clamping component through the operating component. When the player wants to clamp the object to be clamped, use the operating component to control the power component to move the clamping component in translation, and when the clamping component moves above the object to be clamped, then c...

Claims

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Application Information

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IPC IPC(8): A63F9/30
Inventor 吴俊霆
Owner 吴俊霆
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