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Cooperative construction method for enhancing realistic table-tennis system based on real rackets

A technology of augmented reality and construction methods, applied in mechanical mode conversion, input/output of user/computer interaction, TV, etc., can solve the problems that users cannot see distant relatives and friends, experience the feeling of playing ball, etc., and achieve improvement Readability and reusability, good sense of immersion and experience, easy to expand the effect

Inactive Publication Date: 2012-01-11
BEIHANG UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In 2004, researchers at the Finnish VTT Technology Research Center used collaborative augmented reality technology to simulate table tennis sports. This system enables users who use real table tennis rackets to face the camera and play cooperatively with users in different places connected through the network. However, the system is still Artificial markers need to be pasted on table tennis rackets
However, what is shown to the user in this system is a completely virtual sports environment. The user cannot see the images of distant relatives and friends, and cannot experience the feeling of playing with real friends. The main targets tracked by the table tennis system are sports caps and handles. Doesn't track real ping pong paddles

Method used

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  • Cooperative construction method for enhancing realistic table-tennis system based on real rackets
  • Cooperative construction method for enhancing realistic table-tennis system based on real rackets
  • Cooperative construction method for enhancing realistic table-tennis system based on real rackets

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Embodiment Construction

[0023] The present invention will be described in detail below in conjunction with the accompanying drawings.

[0024] refer to figure 1 System overall architecture diagram of the present invention, the overall architecture of the present invention mainly includes 9 parts: (1) video capture, capture local video data, be used for the tracking registration of real table tennis racket and send to the opposite party user display; (2) racket Tracking registration, the racket is the only tool for human-computer interaction in the system, so the tracking registration accuracy of the racket is very important. The main purpose of the racket registration is to put the real racket, the virtual ball table and the virtual ball in the same coordinate system, and detect the interaction between the virtual ball and the racket in the coordinate system with the center of the virtual table as the origin of the world coordinate system; (3) Virtual table tennis collision detection and trajectory ...

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Abstract

The invention relates to a cooperative construction method for enhancing a realistic table-tennis system based on real rackets. The method comprises the following steps of: detecting and tracking a real table-tennis racket by utilizing the color characteristics according to a video image acquired by the system; designing and realizing the virtual-real three-dimensional registration of a virtual scene and a real scene, mapping the virtual scene to a video image coordinate system of the real rackets, participator users and real environment; designing and realizing the collision detection between a virtual table-tennis ball and objects, such as the real rackets, a virtual table-tennis table, a virtual table-tennis net, and the like according to the motion information of the real rackets and confirming and representing the motion trajectory of the virtual table-tennis ball after collision; and providing a finite state machine and a message-processing mechanism, controlling the conversion of various states of the table-tennis system in the operation process and ensuring a plurality of users to have the same table-tennis motion experience. The cooperative construction method can be widely applied to the fields, such as interactive digital entertainment, sports research, training simulation, remote education and training, and the like.

Description

technical field [0001] The invention relates to the fields of virtual reality, augmented reality and computer graphics, in particular to a method for constructing a collaborative augmented reality table tennis system based on a real racket. Background technique [0002] Augmented reality (Augmented Reality, referred to as AR) is a further extension of virtual reality, it uses the necessary equipment to make the computer-generated virtual object (Virtual Object, referred to as VO) and the objectively existing real environment (RealEnvironment, referred to as RE) coexist in the same In the augmented reality system, an augmented reality environment in which virtual objects and real environments are integrated is presented to users from the perspective of sensory and experience effects. Augmented reality has the basic characteristics of virtual and real integration, real-time interaction, and three-dimensional registration. [0003] Collaborative Augmented Reality (CAR) technolo...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F3/01G06F19/00H04N7/26
Inventor 陈小武李鑫颜勇赵沁平
Owner BEIHANG UNIV
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