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On-line monitoring of resources

A technology for resources and users, applied in the direction of coin-free or similar appliances, coin-operated equipment with meter control, coin-operated equipment for distributing discrete items, etc., can solve problems such as dissatisfaction with online games and reduce the fun of online conversations

Active Publication Date: 2014-12-24
SONY COMPUTER ENTERTAINMENT INC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The cheating activity may cause other online players to be dissatisfied with the online game
[0006] Offensive, illegal, cheating, or other inappropriate actions by specific Community Members may detract from the enjoyment of other Community Members' online sessions

Method used

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  • On-line monitoring of resources
  • On-line monitoring of resources
  • On-line monitoring of resources

Examples

Experimental program
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Embodiment Construction

[0056] After reading the following description it will become apparent to those skilled in the art how to implement the invention in various alternative embodiments and alternative applications. However, while various embodiments of the invention will be described herein, it should be understood that these embodiments are presented by way of example only, and not limitation. Therefore, this detailed description of various embodiments should not be construed as limiting the scope or extension of the present invention.

[0057] figure 1 is a block diagram illustrating an exemplary architecture for policing online user activity. Such as figure 1 As shown, one or more users or clients 102a - c communicate with the network 104 . In one embodiment, users 102a-c communicate with each other in an ad-hoc communication network through the network. In another embodiment, the user communicates with the server 106 over the network. User 102 may use a network-enabled device such as a g...

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PUM

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Abstract

Methods, apparatuses, and techniques for moderating activity in an online community are described. Aspects include a triggering mechanism being activated by a community member in response to inappropriate activity by another community member. Receiving a time based history of community member's activity around a time of the triggering mechanism being activated. Recreating the community activity from the time based history. Evaluating activities of the community members to determine if there was inappropriate activity and if there is inappropriate activity by an offending community member, taking appropriate action against the offending community member.

Description

technical field [0001] The present invention relates to online sessions, and more particularly to: community-based moderation of online sessions; moderation of cheating in online sessions; allocation of online resources based on community-based moderation of online sessions ; and improving application integrity. Background technique [0002] In a typical online session, such as virtual reality sessions, games, and other applications, a user may interact and communicate with other online users in an online community. During this interaction, members of the online community may be vulnerable to inappropriate or offensive behavior from other members of the community. [0003] For example, a community member may start sending chat messages to other members of the community that include bad language or other inappropriate language. Likewise, one member of the community may make indecent gestures or drawings that are visible to other community members. [0004] Additionally, co...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F9/24G06Q10/00
CPCG06Q10/10G07F17/3241
Inventor G·扎列夫斯基A·哈里斯
Owner SONY COMPUTER ENTERTAINMENT INC