Method for constructing surface reflection characteristics of real object in virtual environment
A real object and surface reflection technology, applied in 2D image generation, image data processing, instruments, etc., can solve the problems of large deviation of base material solution, large time cost, large error of interpolation results, etc., and achieve stable interpolation results and interpolation The result is smooth and the effect of reducing time and space overhead
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[0029] Such as figure 1 Shown, concrete steps of the present invention are as follows:
[0030] 1. Construct SVBRDF data matrix M
[0031] The rows of the matrix M represent the changes in the spatial domain of the SVBRDF data, that is, each row is the BRDF data of a sampling point on the surface of the object, and the columns of the matrix M represent the changes in the angle domain of the SVBRDF, that is, each column represents a different incident direction of the light source. After the SVBRDF data are parameterized according to the incident direction of the light source and the viewing direction, the corresponding position of M in the matrix is calculated and filled.
[0032] 2. Interpolation of the Laplace equation of the BRDF of a single sampling point
[0033] For any row in the selected γ row data, that is, the BRDF data of a vertex is organized into a two-dimensional concentric square graph, such as figure 2 shown. The conversion method between concentric circ...
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