Method and device for calculating normal vector in three-dimensional terrain modeling process
A modeling process and three-dimensional terrain technology, applied in the field of GIS, can solve problems such as poor three-dimensional stereo effect, and achieve the effect of increasing the three-dimensional effect, improving the display effect, and enhancing the effect better.
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[0043] In order to make the above objects, features and advantages of the present invention more comprehensible, the present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments.
[0044] In the process of 3D terrain modeling, for the method of rendering directly using the data point normal vector calculated from the height data, the reason why figure 1 The rendering result shown is because the height fluctuation of the surface is much smaller than the distance on the ground. For example, Mount Tai is more than 200 kilometers long, and its highest point is only more than 1500 meters, which leads to the excessive x and y components of the calculated normal vector. Small. Although the existing technology calculates the real value of the normal vector through the height data, the rendering effect is not good, so it is necessary to properly enhance the x component and the y component of the normal vector.
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