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A Language Learning System Based on Network Games

A language learning, online game technology, applied in special data processing applications, instruments, electrical digital data processing, etc.

Inactive Publication Date: 2011-12-21
JIANGSU XIAN INFORMATION TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

But in essence, these platforms simply put together the traditional online examination mode and computer games, and their shortcomings are very obvious and fatal
First of all, this traditional online test does not get rid of the shackles of the question-examination mode, which is likely to cause users' psychological resistance; second, some tests are mechanically added to the game, which interrupts the continuity of the game process , which greatly reduces the playability of the game, which in turn affects the effect of learning; thirdly, this kind of mechanical test cannot establish a variety of channels of memory in the learner's brain, and is still traditional rigid memorization and rote memorization. model

Method used

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  • A Language Learning System Based on Network Games
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Embodiment Construction

[0019] Below in conjunction with accompanying drawing and specific embodiment, further illustrate the present invention, should understand that following specific embodiment is only for illustrating the present invention and is not intended to limit the scope of the present invention, after having read the present invention, those skilled in the art will understand the present invention Modifications in various equivalent forms fall within the scope defined by the appended claims of the present application.

[0020] Please combine figure 1 As shown, the present invention discloses a language learning system based on online games, including: a central server and a game terminal that is communicatively connected to the central server and can execute game programs, wherein the central server includes:

[0021] The scene map database module is used for storing scene background map data. Such as: schools, libraries, forests, prop stores, clothing stores, arenas, city halls, cafes,...

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Abstract

The invention discloses a language learning system based on an online game. By using a multiplayer online role-playing online game as a platform, replacing elements in general game scenes and tasks with words, language learning is organically integrated into the game, making its Become a part of the game, thereby improving the user's learning effect and helping to cultivate the user's interest in learning.

Description

technical field [0001] The invention relates to a language learning system, in particular to a language learning system based on network games. Background technique [0002] Rich and colorful network resources make teaching methods more diverse. Traditional classroom teaching is mainly based on teachers' lectures, and learners are passive recipients. Facts have proved that this kind of learning method is not suitable for everyone. It is easy to cause some students to be tired of learning, thus affecting the learning effect. Then it developed into online teaching, but the early online teaching simply moved the offline one-way teaching mode to online, the communication channels were quite limited, and it also lacked some scene simulation learning, so it could only be a rigid dialogue Or to answer questions, learners cannot personally experience the real scene. These attempts are superficial and rough use of the Internet, without applying the advantages and characteristics of...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F19/00G09B19/06
Inventor 陈诚王雨滢朱敏薛娇韩克然金可可刘蓓成欣夏梦璇范利民
Owner JIANGSU XIAN INFORMATION TECH
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