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Video memory control and process method based on hardware acceleration rendering technology

A technology of hardware acceleration and control processing, which is applied in image data processing, electrical digital data processing, special data processing applications, etc., can solve the problem of large video memory occupation of graphics cards, and achieve the effect of improving execution efficiency and reducing occupation

Active Publication Date: 2015-04-08
厦门吉比特网络技术股份有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The beneficial effects of the present invention are: the present invention proposes a practical and effective solution to the problem that the existing large-scale 2D games use the hardware-accelerated rendering method and occupy a large amount of video memory on the graphics card

Method used

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  • Video memory control and process method based on hardware acceleration rendering technology

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Embodiment Construction

[0007] Preferred embodiments of the present invention will be described in detail below in conjunction with the accompanying drawings.

[0008] see figure 1 , which is a schematic flowchart of an embodiment of a video memory control processing method based on hardware accelerated rendering technology.

[0009] The present invention provides a video memory control processing method based on hardware accelerated rendering technology, which includes:

[0010] Step 1. Input the rendering object;

[0011] Step 2. Clipping the rendering object; in this embodiment, the method of clipping the rendering object includes: dividing the display screen area of ​​the display into blocks, and when the rendering object corresponds to the display screen, correspondingly carry out cropping;

[0012] Step 3. Determine whether the rendering object of the current frame has changed relative to the rendering object of the previous frame. If so, execute step 4; otherwise, execute step 6;

[0013] ...

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Abstract

The invention discloses a video memory control and process method based on the hardware acceleration rendering technology, which comprises the following steps: a rendering target is inputted and cut; texture cache is created in advance, so as to judge whether the current rendering target changes or not compared with the former rendering target, and if yes, the cut rendering target is placed in a rendering queue; and when the cut rendering target appears in the rendering queue, whether the cut rendering target is registered in the video memory or not is inquired, if yes, and the registered target is directly used for rendering, and if not, the cache area is requested, and the cut rendering target is subject to updating for rendering. Through the invention, under the condition that original rich content of a game is maintained, the quantity of a display card video memory used on the game client side is controlled strictly, the occupation quantity of the game on the display card video memory is effectively reduced, and the execution efficiency is promoted.

Description

technical field [0001] The invention relates to computer graphic image rendering technology, in particular to a video memory control processing method based on hardware accelerated rendering technology. Background technique [0002] Existing large-scale two-dimensional (also known as 2D) games have rich images and a large amount of pictures. When using hardware-accelerated rendering, the physical video memory used may exceed the maximum video memory supported by the graphics card, resulting in low or current mainstream configurations. Further, it is more difficult to ensure that multiple game clients can be run on computers with lower or current mainstream configurations at the same time. Contents of the invention [0003] In order to solve the technical problem that the above-mentioned existing large-scale 2D games use the hardware-accelerated rendering method, the video memory of the graphics card takes up a lot, causing the computer to fail to run normally, the present ...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F19/00G06T13/80
Inventor 苏聚鎏黄文耿庆宵
Owner 厦门吉比特网络技术股份有限公司