Real-time drawing method based on nonuniform sampling three-dimensional object reflection
A non-uniform sampling, three-dimensional object technology, applied in 3D image processing, image data processing, instruments, etc., to achieve the effect of real-time performance
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[0028] For the specific flow of the three-dimensional object reflection rendering algorithm of the present invention, see figure 2 , the implementation method is as follows
[0029] Step 1: Obtain a deformed sampling template
[0030] When observing an object under normal circumstances, the focus of human visual attention will stay on one or more special areas of the object, which are called visual focus areas here. Non-uniform sampling is about giving the focal area of vision a higher resolution than the rest of the image. The deformation process of the sampling template in the present invention is to firstly construct a regular grid map of g*h, where a circle is manually specified, and the area inside the circle is the corresponding visual focus area in reflection. The center of the circle is O, which is the origin of the coordinate system of the current circle. For any grid point P in the circle, move it along the OP direction for a distance of F(P); do similar movemen...
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