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3D (three-dimensional) game world editor

A 3D game and editor technology, applied in the field of 3D game world editors, can solve the problems of wasting time and energy, unable to see the effect intuitively, and achieve the effect of speeding up the development speed

Inactive Publication Date: 2012-09-12
FUJIAN TIANQU NETWORK TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In the process of 3D game development, different objects or scenes are usually edited independently using different development tools, and then these independent things are combined, and the editing process often cannot see the effect intuitively, but needs to be exported after Rendering is required to see the final effect, so to make it a complete 3D game, developers need to constantly test and adjust, which wastes a lot of time and effort

Method used

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  • 3D (three-dimensional) game world editor
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  • 3D (three-dimensional) game world editor

Examples

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Embodiment Construction

[0020] Such as figure 1 As shown, the 3D game world editor of the present invention includes: scene editing unit 1 and level editing unit 2. Editing, editing of environmental effects, editing of water bodies, editing of sound effects, editing of regions, preview and export; level editing unit 2: used to edit game play content, including editing plot dialogue, game character movement AI, buying and selling transactions, combat AI, handover tasks, scene object interaction settings, script events, and synchronized data.

[0021] Among them, scene editing unit 1 also includes:

[0022] Terrain editing module 11: used to edit the terrain and surface. The terrain can be mountains, plains, or deep valleys; the surface can be grasslands, snow-capped mountains, or beaches. Terrain editing includes terrain height adjustment, texture settings, Color drawing; The terrain editing module 11 also includes:

[0023] Terrain height adjustment module 111: used to adjust the height of the terra...

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PUM

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Abstract

The invention provides a 3D (three-dimensional) game world editor which comprises a scene editing unit and a level editing unit. The scene editing unit is used for creating a game scene by editing terrains, decorations, lights, environmental effects, water bodies, sound effects and regions, previewing and exporting. The level editing unit is used for editing game rules including plot dialogues, movements AI of game roles, bargaining transactions, fighting AI, mission hand-over and take-over, interactive scenic objects, script events and synchronous data. The 3D game world editor is capable of editing all independent modules singly, so that the final effect of the game can be visually previewed, development speed of the game is increased.

Description

【Technical field】 [0001] The invention relates to a 3D game world editor. 【Background technique】 [0002] A 3D game is a virtual world, which is all-encompassing. It can have terrain, various objects on the terrain, sky, water and other real objects, as well as virtual effects such as lighting and sound. In the process of 3D game development, different objects or scenes are usually edited independently using different development tools, and then these independent things are combined, and the editing process often cannot see the effect intuitively, but needs to be exported after Rendering is required to see the final effect, so making it a full 3D game requires constant testing and tweaking by developers, wasting a lot of time and effort. 【Content of invention】 [0003] The technical problem to be solved by the present invention is to provide a 3D game world editor, which can edit all independent modules in one editor, preview the final effect of the game intuitively, and ...

Claims

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Application Information

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IPC IPC(8): G06F19/00G06T15/00
Inventor 罗丁
Owner FUJIAN TIANQU NETWORK TECH
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