Method and device for image processing
An image and data technology, applied in 3D image processing, image data processing, instruments, etc., can solve problems affecting terrain rendering efficiency, increase the complexity of terrain vertex data terrain surface processing, increase game loading time, etc., to speed up Effects of loading time, improving loading efficiency, and reducing complexity
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Embodiment 1
[0045] see figure 1 , the embodiment of the present invention provides a method for processing images, including:
[0046] Step 101: When loading the game scene, obtain the perspective data in the game scene, the perspective data is composed of multiple units;
[0047] Step 102: Perform coarse-grained division of each unit in the perspective data according to preset rules to generate new perspective data;
[0048] Step 103: Carry out face-breaking processing on the new foreground data adjacent to the foreground data generated by the multi-level-of-detail technique.
[0049] Among them, obtain the vision data in the game scene, including:
[0050] Determine whether the distance between each unit in the game scene and the camera is greater than the preset threshold;
[0051] If yes, the unit is the perspective data, and acquire the perspective data.
[0052] In this embodiment, the new perspective data adjacent to the close-range data generated by the multi-level of detail t...
Embodiment 2
[0063] see figure 2 , the embodiment of the present invention provides a method for processing images, including:
[0064] Step 201: When the game scene is loaded, acquire the perspective data in the game scene.
[0065] In this embodiment, when loading the data scene, the foreground data and the foreground data are processed separately, and the existing multi-level of detail technology is still used for the foreground data, but for the foreground data, since the requirements for the foreground are not high, the foreground data is separately processed. The prospect data is taken out, and it is simply processed to reduce the generation of data.
[0066] Among them, the perspective data is composed of independent tiles (units). In the image processing, it is stipulated that the Tile whose distance from the camera is smaller than the preset threshold is used as the close-up processing, and the tile greater than the preset threshold is used as the perspective processing. The spe...
Embodiment 3
[0089] see Figure 5 , the embodiment of the present invention provides an image processing device, including: an acquisition module 301 , a generation module 302 , and a face-breaking processing module 303 .
[0090] Obtaining module 301, is used for when loading game scene, obtains the vision data in the game scene, and game scene is made up of a plurality of units;
[0091] A generating module 302, configured to perform coarse-grained division of each unit in the perspective data according to preset rules to generate new perspective data;
[0092] The face-breaking processing module 303 is configured to perform face-breaking processing on the new distant view data adjacent to the near view data generated by the multi-level of detail technique.
[0093] Among them, the obtaining module 301 is specifically used for:
[0094] Determine whether the distance between each unit in the game scene and the camera is greater than the preset threshold;
[0095] If yes, the unit is t...
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