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A 3D game video shooting system and method thereof

A 3D game and video shooting technology, applied in the field of 3D game video shooting system, can solve the problem of long production cycle of game video

Active Publication Date: 2016-02-10
ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] The present invention can perform real-time preview, adjustment, and calculation on the created game video by setting the scene, placing characters, props, adjusting the camera, and recording various key frames in the 3D scene, so that the shooting of the game video is more efficient, real-time and interactive, and solves the problem of The problem of long game video production cycle

Method used

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Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0016] The 3D game video shooting system of the present invention can be set in a specific game through a game plug-in.

[0017] In one embodiment of the 3D game video shooting system, it includes a scene editing module, a time axis editing module and a post-processing module, wherein the scene editing module may include a camera adjustment sub-module, a prop editing sub-module and a role editing sub-module.

[0018] The camera adjustment sub-module enables basic control of the camera, which may include allowing free control of the lens, displaying focal length, and recording camera position. In the free-moving camera mode, you can use specific keys on the computer keyboard, such as W, S, A, D, Q, E to move the camera back and forth, left, right, up and down, and use "+" and "-" to control the moving speed , and the mouse can be used to rotate the camera; for displaying the focal length, you can use the mouse wheel to adjust the focal distance, in the state of depth of field, ...

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PUM

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Abstract

The invention discloses a 3D (three-dimensional) game video shooting system, comprising a scene editing module, a timeline editing module and a post processing module, wherein the scene editing module comprises a role editing submodule, a prop editing submodule and a camera adjusting submodule; the timeline editing module comprises a keyframe editing submodule; and the post processing module is used for adjusting frames through the graph and image processing technology. The created game video is previewed, adjusted and calculated in real time by setting scenes, placing roles and props, adjusting a camera and recording various keyframes, so as to enable game video shooting to be efficient, real-time and interactive, and further solve the problem that the production cycle of the game video is long.

Description

technical field [0001] The invention relates to a 3D game video shooting system and method thereof. Background technique [0002] At present, some or all of the internal resources of 3D games running on computers or video game consoles can be called by users, and resources can be reorganized through certain interfaces and created into videos that can be played back by computer real-time calculation and rendering. Contents of the invention [0003] The present invention can perform real-time preview, adjustment, and calculation on the created game video by setting the scene, placing characters, props, adjusting the camera, and recording various key frames in the 3D scene, so that the shooting of the game video is more efficient, real-time and interactive, and solves the problem of The problem of long game video production cycle. [0004] The invention discloses a 3D game video shooting system, which includes a scene editing module, a time axis editing module and a post-pro...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T13/40H04N13/02
Inventor 杨林黄锦寿程安来
Owner ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD