Fluid animation rendering method based on detail capturing and form correcting
A detailed and fluid technology, applied in animation production, image data processing, instruments, etc., can solve the problems of inapplicable fluid animation, fluid simulation acceleration, etc., and achieve the effect of maintaining fluid animation details, fast simulation speed, and speed increase
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[0042] In this embodiment, a fluid animation scene in which smoke rises is used. The scene is surrounded by obstacles, and the smoke rises continuously from the round hole at the bottom of the scene. A ball is encountered in the process of ascending, and a large number of fluid details are generated near the ball, resulting in a very gorgeous fluid animation effect. This embodiment uses a traditional fluid simulation framework for illustration.
[0043] Such as figure 1 As shown, this embodiment includes the following steps:
[0044] Step 1. According to the above scene settings, divide the entire scene space into 128*256*128 grids, set the initial velocity field of the fluid simulation to 0, set the initial density field to 1 near the scene hole, and the initial temperature field to is 310, set the boundary conditions according to the scene requirements, that is, generate an identifier array obstacle, set it to true in the grid occupied by the sphere, set the time step to Δt...
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