Motion synthesizing and editing method based on motion capture data in computer bone animation
A technology of motion capture and skeletal animation, which is applied in computing, animation production, image data processing, etc., can solve problems such as difficult expansion of data sets, and achieve the effect of strong expressive ability
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[0034] Below in conjunction with accompanying drawing and example the present invention is described in further detail:
[0035] The implementation process of the present invention includes four main steps: motion data preprocessing and prior information labeling, defining a random process and specifying the kernel function of each factor, constructing an objective function to solve unknown parameters, constructing a generative model, and using the generative model to realize the synthesis and editing of motion . figure 1 A schematic diagram of the overall process of the present invention is shown.
[0036] Step 1: Motion data preprocessing and prior information labeling:
[0037] The first stage: motion data preprocessing:
[0038] The main thing to do in the motion data preprocessing stage is to calculate the feature vector corresponding to each frame of the motion data. Suppose, the current given training motion data set: Q={Q j |j=1,2,...,j}. where J is the total numb...
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