Motion synthesizing and editing method based on motion capture data in computer bone animation
A technology of motion capture and skeletal animation, which is applied in computing, animation production, image data processing, etc., can solve problems such as difficult expansion of data sets, and achieve the effect of strong expressive ability
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[0034] The present invention will be further described in detail below in conjunction with the accompanying drawings and examples:
[0035] The implementation process of the present invention includes four main steps: motion data preprocessing and prior information labeling, defining the random process and specifying the kernel function of each factor, constructing the objective function to solve the unknown parameters, constructing a generative model, and using the generative model to realize the synthesis and editing of the motion . figure 1 Shows a schematic diagram of the overall process of the present invention.
[0036] Step 1: Motion data preprocessing and prior information labeling:
[0037] The first stage: sports data preprocessing:
[0038] The main thing processed in the motion data preprocessing stage is to calculate the feature vector corresponding to each frame of motion data. Suppose, currently given training sports data set: Q = {Q j |j=1,2,...,j}. Among them, J is ...
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