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Complicated three-dimensional model drawing method based on images

A three-dimensional model and complex technology, applied in the field of photorealistic rendering of complex models in virtual perspectives, can solve the problems of inability to generate images, inapplicability to complex models, and complex model acquisition and reconstruction processes, achieving low complexity coupling, The effect of reducing the amount of input and storage overhead, and the stability of the drawing method

Active Publication Date: 2014-01-22
SHENZHEN ESUN DISPLAY +1
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Problems solved by technology

[0019] Existing realistic rendering methods for 3D models have the following disadvantages: geometry-based methods have complex model acquisition and reconstruction processes, the rendering process is greatly affected by model complexity and model lighting attributes, and the rendering effect is not realistic, so it is not suitable for complex models In the image-based rendering method, the composite viewing angle is limited to the baseline between two reference viewing angles, and it is impossible to generate an image of the object at any viewing angle

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  • Complicated three-dimensional model drawing method based on images
  • Complicated three-dimensional model drawing method based on images
  • Complicated three-dimensional model drawing method based on images

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Embodiment Construction

[0044] The present invention will be further described below in conjunction with the accompanying drawings and specific embodiments.

[0045] 1. A realistic rendering method based on depth images:

[0046] For a 3D model represented by sampling points evenly distributed on the spherical surface surrounding the model, including camera viewing angle parameters, depth maps under the camera viewing angle, and color images, the spherical surface is triangulated according to the coordinates of the sampling points to determine the triangle where the virtual viewing angle is located , take the angle of view corresponding to the apex of the triangle as the sampling point as the reference angle of view, use the depth image and color image under the reference angle of view to draw the model under the virtual angle of view: first, use the parameters of the reference angle of view to calculate the virtual angle of view and the three reference angles of view The mapping relationship between...

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Abstract

The invention provides a complicated three-dimensional model drawing method based on images. Vertexes are uniformity selected from a spherical surface surrounding a model as camera coordinate positions, and a color image and a depth image of the model under a sampling visual angle are obtained by taking a sphere center as a target point of a camera. The method comprises the steps of triangularly dividing the spherical surface according to sampling point coordinates to determine a triangle where a virtual visual angle is located, taking corresponding visual angles as reference visual angles when taking vertexes of the triangle as sampling points, and drawing the model under the virtual visual angle with depth images and color images under the reference visual angles: calculating mapping relationships between the virtual visual angle and pixels in the three reference visual angles respectively with parameters of the reference visual angles, and drawing an image of the virtual visual angle with the appropriate pixels of the reference visual angles or a background pixel by taking the depth images as references, and finally, optimizing the drawn color image. The method can meet real-time requirements and obtains a very true-to-life drawing effect.

Description

technical field [0001] The invention relates to an image-based realistic rendering method, which is mainly used for realistic rendering of complex models under a virtual viewing angle. Background technique [0002] The general process of realistic rendering in traditional graphics is: the user inputs the geometric characteristics of the object and performs geometric modeling, and then according to the lighting information of the environment where the model is located, the physical properties of the model such as smoothness, transparency, reflectivity and refractive index, and Surface texture, etc., through space transformation, perspective transformation, etc., calculate the color value of each pixel of the object under a specific viewing angle. However, the modeling process of this method is complex, the overhead of calculation and display is high, the coupling between time complexity and model complexity is high, it is not suitable for the rendering of complex models, and ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T19/00
Inventor 向开兵郝爱民吴伟和李帅王德志
Owner SHENZHEN ESUN DISPLAY
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