Position distribution method of spherical surface sound source in virtual reality sound rendering
A spherical sound source and virtual reality technology, applied in the field of virtual reality, can solve problems such as authenticity errors and the inability of the surface of the sound source to meet the omnidirectional requirements of the sound source.
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[0026] The present invention will be described in further detail below in conjunction with the accompanying drawings and embodiments.
[0027] The algorithm flow chart of the position distribution method on the spherical sound source surface of the present invention is as follows figure 1 As shown, it is mainly processed by transforming the position distribution of the sound source surface into the position distribution of the unit block on the disk, and then deriving the position distribution of the sound source surface.
[0028] The present invention, that is, a position distribution method of a spherical sound source surface in virtual reality sound rendering, comprises the following steps:
[0029] Step 1: Divide the surface of the spherical sound source into upper and lower hemispheres, take the hemisphere, and divide it into several rings, each ring is divided into several unit blocks with equal areas, any point in the unit block The coordinates are ,in represents t...
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