A Fine Animation Production Method Based on Secondary Controller
A secondary controller and animation production technology, applied in the field of 3D animation, can solve the problems of slow animation deformation, difficult to interactively see the animation effect, etc., to improve the speed and solve the effect of slowing down the debugging of character animation
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[0024] The present invention will be described in detail below with reference to the accompanying drawings and examples.
[0025] A kind of fine animation production method based on the secondary controller of the present invention, comprises the following steps:
[0026] Step 1. Bind the secondary controller set in the animation to the corresponding polygonal surface in the polygonal model, and determine the centroid coordinates of each secondary controller on the respective polygonal surface; wherein, the centroid coordinates are defined as follows : For any polygon in space, let v1, v2, v3...vn denote the coordinates of n vertices of the polygon in the global coordinate system, then the coordinates of any point P in the polygon are expressed as: x1×v1+x2×v2 +x3×v3+…+xn×vn, and x1+x2+x3+…+xn=1, that is, the centroid coordinates of point P on the polygonal surface are: (x1, x2, x3,…, xn);
[0027] The global coordinate system is defined as: any Cartesian coordinate system fi...
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