Graphical Simulation of Objects in Virtual Environments
A technology of objects and graphics objects, which is applied in the field of simulation engines and can solve problems such as reduced accuracy
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[0020] For purposes of summary, some aspects, advantages and novel features of the claimed subject matter are described herein. It should be understood that not all such advantages may be achieved in accordance with any particular embodiment of the invention. Accordingly, the invention is embodied or carried out in a manner that achieves or optimizes one advantage or group of advantages but not all advantages taught or suggested herein.
[0021] A method for simulating graphics objects in a multi-dimensional virtual space is provided. The method includes monitoring an approximate distance between a first graphical object and a second graphical object. The first graphic object may have at least a first particle, and the second graphic object may have at least a second particle. The method may further include detecting a collision between the first particle and the second particle, and calculating a first set of forces associated with the first and second particle due to the c...
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