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Graphical Simulation of Objects in Virtual Environments

A technology of objects and graphics objects, which is applied in the field of simulation engines and can solve problems such as reduced accuracy

Inactive Publication Date: 2018-02-16
INTEL CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Also, in complex particle simulations, the accuracy of collision detection or other parameters may decrease as the number of complex particles increases

Method used

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  • Graphical Simulation of Objects in Virtual Environments
  • Graphical Simulation of Objects in Virtual Environments
  • Graphical Simulation of Objects in Virtual Environments

Examples

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Embodiment Construction

[0020] For purposes of summary, some aspects, advantages and novel features of the claimed subject matter are described herein. It should be understood that not all such advantages may be achieved in accordance with any particular embodiment of the invention. Accordingly, the invention is embodied or carried out in a manner that achieves or optimizes one advantage or group of advantages but not all advantages taught or suggested herein.

[0021] A method for simulating graphics objects in a multi-dimensional virtual space is provided. The method includes monitoring an approximate distance between a first graphical object and a second graphical object. The first graphic object may have at least a first particle, and the second graphic object may have at least a second particle. The method may further include detecting a collision between the first particle and the second particle, and calculating a first set of forces associated with the first and second particle due to the c...

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Abstract

The invention provides a graph simulation method for an object in a virtual environment. The method comprises the following steps: monitoring an approximate distance between a first graph object and a second graph object, wherein the first graph object is provided with at least first particles and the second graph object is provided with at least second particles; detecting the collision (P220) between the first particles and the second particles; calculating a first group of force (P230) related to the first particles and the second particles and caused by the collision; calculating the first group of force in a first situation, wherein in the first situation, attributes of X types of particles related to the first particles and the second particles are considered; calculating a second group of force (P240) related to the first particles and the second particles and caused by the collision; and calculating the second group of force in a second situation, wherein in the second situation, the attributes of Y types of particles related to the first particles and the second particles are considered, and X is less than Y.

Description

[0001] This application is a divisional application of PCT International Application No. PCT / RU2009 / 000726, International Publication No. WO2011 / 078724, Chinese National Application No. CN 200980163108.X, entitled "Graphical Simulation of Objects in a Virtual Environment" . [0002] Portions of the disclosure of this patent document include material that is subject to copyright protection. The owner has no objection to the facsimile reproduction by anyone of its patent document or patent disclosure, as presented in the Patent and Trademark Office patent file or records, but reserves all other rights. [0003] Some of the marks referenced herein may be common law or registered trademarks of third parties, affiliated or unaffiliated with the applicant or assignee. The use of these indicia is to provide enabling disclosure by way of example and should not be construed as limiting the scope of the invention to the materials associated with such indicia. technical field [0004] ...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T13/20A63F13/52
CPCA63F2300/64G06T13/20G06T2210/56
Inventor D·拉戈真A·肖金
Owner INTEL CORP
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