Multi-light-source scene rendering method based on light fragmentation
A multi-light source and scene technology, applied in 3D image processing, image data processing, instruments, etc., can solve problems such as multi-light sources, achieve the effects of reducing calculation, improving rendering efficiency and rendering effect, and increasing rendering rate
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[0036] The present invention will be described in detail below in conjunction with specific embodiments.
[0037] A multi-light source scene rendering method based on light slicing, comprising the following steps:
[0038] (1) Slice the initial global light source matrix A according to the geometric proximity of each sampling surface in the multi-light source scene to be rendered, and obtain several slices. The size of each slice obtained depends on the multi-light source scene to be rendered, and the size of each slice is not necessarily equal. In this embodiment, based on the geometric proximity relationship of the sampling surface, a top-down kd-blocking method is used to cluster the light source matrix, and a cluster is regarded as a slice.
[0039]For details, please refer to the reference "WALTER, B., ARBREE, A., BALA, K., ANDGREENBERG, D.P. 2006. Multidimensional lightcuts. ACM Transactions on Graphics 25,3 (July), 1081–1088" proposed an automatic The top-down kd-bloc...
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