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Game battle processing method and device for mobile games

A processing method and game technology, applied in the field of game battle processing, can solve the problems of not being able to obtain CPU resources smoothly, operation delay, CPU resource consumption, etc., to improve concurrent processing capabilities, increase fluency, improve processing speed and Effect

Active Publication Date: 2018-07-06
GUANGZHOU DUOYI NETWORK TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] Due to the emergence of small partners, it is necessary to configure very intelligent AI (artificial intelligence) for small partners, so that they can automatically make moves according to the battlefield situation, and intelligent AI will inevitably cause a large consumption of CPU resources, causing other functions in the game to be unsmooth Obtaining CPU resources, the feeling displayed to the user is the operation delay

Method used

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  • Game battle processing method and device for mobile games
  • Game battle processing method and device for mobile games
  • Game battle processing method and device for mobile games

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Experimental program
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Embodiment Construction

[0022] see figure 1 , which is a flow chart of the steps of the game battle processing method of the mobile game of the present invention. A mobile game game battle processing method, which includes the following steps:

[0023] Step S1: start the game process, and open up multiple battlefield processes at the same time;

[0024] Step S2: When the battle is triggered, the battle is transferred to the battlefield process and the battle data is created and processed; after the battle is completed, the battle data is returned to the game process.

[0025] Please also see figure 2 , which is a flowchart of a specific implementation in step 2 of the present invention. Specifically, the step 2 includes the following sub-steps:

[0026] S21: The client initiates a battle command.

[0027] S22: When transferring the battle data to the battlefield process, first perform load balancing judgment, and then select the corresponding battlefield process.

[0028] S23: Pack the battle ...

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Abstract

The present invention relates to a game battle processing method for mobile games, comprising the following steps: Step 1: start the game process, and open up multiple battlefield processes at the same time; Step 2: when the battle is triggered, transfer the battle to the battlefield process and record the battle data creation and processing; after completing the battle, return the battle data to the game process. The present invention also provides a device for realizing the game battle processing method of the mobile game. Compared with the prior art, the present invention realizes the processing of different data respectively by starting the game process and multiple battlefield processes at the same time, improves the concurrent processing capability of the processor, thereby increasing the utilization rate of the processor. Applying this method to mobile games can increase the fluency of the game.

Description

technical field [0001] The present invention relates to a game battle processing method, especially a mobile game game battle processing method; the present invention also relates to a device for realizing the above mobile game game processing method. Background technique [0002] In mobile games, player-to-player battles are currently a focus of all gamers. Players can play against each other through the arena. Among them, in addition to the role of the player in the game, you can also add small partners to form a team. [0003] During game development, Python is often used for development. However, due to the existence of the global interpreter lock (GIL) in Python, only threads that have obtained the global interpreter lock can operate Python objects or call APIs (application programming interfaces), that is, only one thread can be running at the same time. In other words, the multi-core of the current CPU has no effect here. Even a 32-core CPU, in fact, has no differe...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F9/50
Inventor 徐波
Owner GUANGZHOU DUOYI NETWORK TECH