Clothing layering method and system thereof, layered clothing simulation method and system thereof
A simulation method and technology for wearing clothes, which are applied in the field of simulation methods and systems for layered wearing clothes, can solve the problems of inability to simulate the wearing effect of a human body model in real time, low wearing simulation efficiency, and inability to achieve real simulation effects, and achieve high simulation results. Efficiency, the effect of improving simulation efficiency
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Embodiment 1
[0108] Such as figure 1 As shown below, the movement and collision of a single piece are described below. The movement and collision of other pieces are similar to this. For pieces with inner and outer layers, if the outer layer of pieces collides with the inner layer, the outer layer will change The speed of the garment pieces will not be repeated here.
[0109] The garment piece falls under the action of gravity, and the human body model (shown as a grid ball) is used to detect the collision under the garment piece. The time step T is set to 1S, and the state of the garment piece at 7 time points can be obtained within 7S.
[0110] When the time is set to 0, the speed of the piece is 0, and the position is the initial position Current P. Through the calculation of the established force, the position Candida P of 1S is obtained, and the velocity V=(Candida P-Current P) / T is calculated.
[0111] Then perform collision detection and response, change the initial position Curre...
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