Real-time publication method and system for game information

A technology of information transmission and real-time transmission, applied in indoor games, transmission systems, video games, etc., can solve the problems of inability to share game information, inability to share and release game information, and inability to obtain from other customers, etc. Simple implementation, improved information interaction experience, easy-to-implement effects

Inactive Publication Date: 2015-09-02
陈灿林
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] For the current information system of Internet cafes, it mainly realizes basic functions such as billing and identity verification, but it cannot realize functions such as game information sharing and publishing. Therefore, when customers play games online in Internet cafes,

Method used

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  • Real-time publication method and system for game information
  • Real-time publication method and system for game information

Examples

Experimental program
Comparison scheme
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no. 1 Embodiment

[0040] Such as figure 2 Shown, a kind of game information release method in real time, it specifically comprises:

[0041] S101. According to the process name and process title, it is judged whether there is a game process in the currently running process, and if there is, then execute the next step, that is, execute step S102, otherwise, continue to execute step S101;

[0042] S102. The client terminal conducts human-computer interaction with Internet cafe customers, and asks whether the customer agrees to the system collecting and sharing the game information generated by the game they play. If the customer agrees, the customer enters the confirmation information; otherwise, the customer enters the objection information; judge whether to detect the confirmation information, if so, it means that the customer agrees with the system to collect and share the game information, at this time, then execute the next step, that is, execute step S103, otherwise, end or regularly execu...

no. 2 example

[0053] For the steps S101 and S102 in the above-mentioned first embodiment, the order of the two can be converted, and after the conversion, as image 3 Shown, the step of the inventive method specifically comprises:

[0054] S201. The client terminal conducts human-computer interaction with Internet cafe customers, and asks whether the customer agrees to the system collecting and sharing the game information generated by the game they play. If the customer agrees, the customer enters the confirmation information; otherwise, the customer enters the objection information; judge whether to detect the confirmation information, if so, it means that the customer agrees with the system to collect and share the game information, and at this time, execute the next step, that is, execute step S202; otherwise, end or regularly execute the confirmation information detection step ;

[0055] S202. According to the process name and process title, it is judged whether there is a game proces...

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Abstract

The invention discloses a real-time publication method and system for game information. The system comprises a client, a background server and an information publication platform. The method includes the steps that the corresponding game information is collected according to the progress of a game running currently; the collected game information is sent to the background server; the background server sends the received game information to the information publication platform in real time. By means of the method, the purpose of sharing the pleasure of games can be achieved, and the information interactive experience of customers is greatly improved when the customers play games in net cafes. The real-time publication method and system for the game information can be widely applied to net cafes.

Description

technical field [0001] The invention relates to information sharing processing technology, in particular to a method and system for real-time sharing and publishing of game information for Internet cafe customers when playing games. Background technique [0002] For the current information system of Internet cafes, it mainly realizes basic functions such as billing and identity verification, but it cannot realize functions such as game information sharing and publishing. Therefore, when customers play games online in Internet cafes, they can only play their own Computer games, but cannot share game information with other customers of the Internet cafe, such as game victory, upgrade, etc., and at the same time, cannot obtain information about their games from other customers to achieve mutual sharing of game fun. Contents of the invention [0003] In order to solve the above-mentioned technical problems, the object of the present invention is to provide a method for sharing...

Claims

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Application Information

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IPC IPC(8): A63F13/85A63F13/77A63F13/79H04L29/08
Inventor 陈灿林
Owner 陈灿林
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