Audio-video content playing method based on picture and text of object and children early education machine

A technology for content playback and early education machines, applied in the field of children's early education machines, to achieve the effects of high applicability, ingenious design, and increased learning interest

Inactive Publication Date: 2015-09-23
常山偲塾艺术培训有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] In view of this, the purpose of the embodiment of the present invention is to provide a method of playing audio-visual content based on physical pictures and texts and an early education machine for children, so as to improve the lack of a kind of entertainment in the prior art that is more interesting but will not affect children's learning enthusiasm and learning. Children's education terminal equipment with learning efficiency cannot meet the actual needs

Method used

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  • Audio-video content playing method based on picture and text of object and children early education machine
  • Audio-video content playing method based on picture and text of object and children early education machine
  • Audio-video content playing method based on picture and text of object and children early education machine

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Embodiment 1

[0054] In order to increase the interest of learning without affecting children’s learning enthusiasm, embodiments of the present invention provide a method for playing audiovisual content based on physical graphics that stimulate interactive audiovisual content based on physical graphics. The acquisition of information such as, text, etc. stimulates the corresponding interactive audio-visual content. Through the display of augmented reality, the learning content of the physical images and texts becomes more vivid and vivid, thereby making the learning process of children more interesting.

[0055] Such as figure 1 As shown, the method for playing audiovisual content based on physical images and texts in the embodiment of the present invention is applied to an early childhood education machine. The audiovisual content corresponding to each physical image and text is pre-stored in the early childhood education machine, and the audiovisual content is The video, audio, dynamic image ...

Embodiment 2

[0074] An embodiment of the present invention provides an early childhood education machine, including a memory, in which an audiovisual content playback device and audiovisual content corresponding to each physical image and text are pre-stored, and the audiovisual content is for the corresponding physical image The video, audio, dynamic image or / and text of the text for teaching, assuming that the audiovisual content is played as a program stored in the memory, the structure diagram of the early childhood education machine is as follows Image 6 As shown, it includes: a processor 400, a memory 404, a bus 402 and a communication interface 403, and the processor 400, the communication interface 403 and the memory 404 are connected by the bus 402.

[0075] The memory 404 may include a high-speed random access memory (RAM: Random Access Memory), and may also include a non-volatile memory (non-volatile memory), such as at least one disk memory. The communication connection between t...

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Abstract

Embodiments of the invention provide an audio-video content playing method based on a picture and a text of an object and a children early education machine. In the prior art, children education terminal equipment which can bring a high enjoyment and does not influence children learning enthusiasm and learning efficiency does not exist. By using the method and the machine in the invention, the above problem is solved and an actual demand can be satisfied. The audio-video content playing method based on the picture and the text of the object is applied to the children early education machine. The children early education machine stores in advance audio-video contents corresponding to each picture and text of the object respectively. The audio-video contents are videos, audios, dynamic images or/and characters which are used for teaching aiming at the corresponding picture and text of the object. The method comprises the following steps that the children early education machine acquires the picture and text of the object; the audio-video contents corresponding to the picture and text of the object are extracted; and the audio-video contents are played. By using the audio-video content playing method based on the picture and text of the object, learning interests are greatly increased; the learning efficiency is not influenced; the actual demand is satisfied and popularization and application are easy to achieve.

Description

Technical field [0001] The invention relates to a terminal device used for education, in particular to a method for playing audiovisual content based on pictures and texts of real objects and a child early education machine. Background technique [0002] With the development of society, children’s early education machines have appeared more and more widely in people’s field of vision due to their entertaining and entertaining features. The current field of early education machines mainly includes computer readers and children’s tablet computers. The reader is the use of a reading pen to read e-books to realize the sound output of pictures and texts. The playability is relatively single and cannot keep children interested in learning for a long time. Tablet computers have more functions and are more interesting, but because of the powerful entertainment function , Will affect children's learning enthusiasm and learning efficiency. Summary of the invention [0003] In view of this,...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G09B5/06G06F17/30
Inventor 郑苏剑
Owner 常山偲塾艺术培训有限公司
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