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Method and device for adjusting virtual reality interactive screen

A technology of virtual reality and adjustment method, applied in the field of communication, can solve problems such as differences in virtual reality interactive experience and dizziness, and achieve the effect of improving virtual reality interactive experience

Active Publication Date: 2018-07-06
XIAOMI INC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

At present, one of the main bottlenecks in the development of virtual reality technology is that users will more or less feel dizzy, nausea, dizziness and other motion sickness symptoms during the process of virtual reality interaction, and because the visual systems of different groups of people are different from the interactive screen Therefore, when different groups of people interact with virtual reality in the same scene, there will be some differences in the virtual reality interactive experience generated.

Method used

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  • Method and device for adjusting virtual reality interactive screen
  • Method and device for adjusting virtual reality interactive screen
  • Method and device for adjusting virtual reality interactive screen

Examples

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Embodiment Construction

[0055]Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, the same numerals in different drawings refer to the same or similar elements unless otherwise indicated. The implementations described in the following exemplary examples do not represent all implementations consistent with the present disclosure. Rather, they are merely examples of apparatuses and methods consistent with aspects of the present disclosure as recited in the appended claims.

[0056] The terminology used in the present disclosure is for the purpose of describing particular embodiments only, and is not intended to limit the present disclosure. As used in this disclosure and the appended claims, the singular forms "a", "the", and "the" are intended to include the plural forms as well, unless the context clearly dictates otherwise. It should also be understood ...

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Abstract

The present disclosure proposes a method for adjusting a virtual reality interaction screen of a virtual reality, the method including: collecting a screen motion sickness score input by a user during a virtual reality interaction; The motion sickness degree of the screen; dynamically adjust the effect parameters of the interactive screen according to the collected screen motion motion score, so as to adjust the rendering effect of the interactive screen to alleviate the motion sickness of the user on the interactive screen Symptoms; wherein, the effect parameter is a parameter that affects the rendering effect of the interaction screen and the degree of dizziness of the user on the interaction screen. This disclosure can realize that when performing virtual reality interaction in the same scene, the effect parameters of the interactive screen can be dynamically adjusted through the screen motion sickness scores fed back by different groups of people, so as to differentially adjust the motion motion sickness responses of different groups of people to the interactive screen, It can improve the user's virtual reality interactive experience.

Description

technical field [0001] The present disclosure relates to the communication field, and in particular to a method and a device for adjusting a virtual reality interactive screen. Background technique [0002] With the development of virtual reality technology, virtual reality has gradually become one of the main research directions to improve the next-generation human-computer interaction experience. At present, one of the main bottlenecks in the development of virtual reality technology is that users will more or less experience dizziness, nausea, dizziness and other motion sickness symptoms during the virtual reality interaction process. Therefore, when different groups of people interact with virtual reality in the same scene, there will be certain differences in the virtual reality interactive experience generated. It can be seen that when performing virtual reality interaction, how to adjust the interaction experience differentially for different groups of people is of g...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F3/01G06F3/0484
Inventor 林形省冯智勇刘铁俊
Owner XIAOMI INC
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