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Load migration method for mobile phone game servers

A game server and mobile game technology, applied in the field of mobile game development, can solve problems such as server resource exhaustion, server paralysis, server resource occupation, etc., achieve good application prospects, ensure normal operation, and prevent exhaustion effects

Inactive Publication Date: 2016-03-02
JIANGSU MINGTONG TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] The purpose of the present invention is to overcome the existing phenomenon that when a large number of users log in to the same game server, a large number of resources of the server will be occupied, resulting in exhaustion of server resources, and even server paralysis

Method used

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  • Load migration method for mobile phone game servers

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Embodiment Construction

[0018] The present invention will be further described below in conjunction with the accompanying drawings. The following examples are only used to illustrate the technical solution of the present invention more clearly, but not to limit the protection scope of the present invention.

[0019] The load migration method for mobile game servers of the present invention uses the load migration module to limit the resources of a single server, which can solve the problem of a large number of users logging in to a single server at the same time, prevent the exhaustion of server resources, and ensure the normal operation of mobile games, such as figure 1 shown, including the following steps,

[0020] Step (1), setting the connection threshold of a single game server, the number of connection thresholds is between 1-255;

[0021] Step (2), a single game server monitors the number of clients logging into the game server in real time, and the real-time monitoring interval is 2-4s, pref...

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Abstract

The invention discloses a load migration method for mobile game servers. The method includes the following steps that: 1) a connection threshold value of a single game server is set; 2) the single game server monitors the number of clients which login the game server in real time; 3) whether the number of the clients is greater than the connection threshold value is judged according to the monitored number of the clients, if the number of the clients is greater than the connection threshold value, step 4) is executed, otherwise, the method returns to step 2); 4) excess clients are put in a waiting queue, and a server list is looked up, so that an idle game server which is closest to the single game server can be found out; and (5) the connections of the clients are transferred to the idle game server, and the clients can login the idle game server. According to the load migration method of the invention, a load migration module is utilized to limit the resources of the single server, and therefore, a situation that a large number of users login the single server at the same time can be avoided, and the exhaustion of the resources of the server can be prevented, and the normal operation of a mobile phone game can be ensured. The load migration method has a bright application prospect.

Description

technical field [0001] The invention relates to a load migration method for a mobile game server, belonging to the technical field of mobile game development. Background technique [0002] Recently, with the continuous improvement of mobile phone software and hardware performance, mobile games have also developed rapidly. The capacity of mobile games is also increasing, and more and more users are logging in, which will cause the mobile game server to bear the maximum resource load. When a large number of users log in to the same game server at the same time, it will occupy a large amount of the server in an instant. resources, leading to the exhaustion of server resources, thereby affecting user login, and even server paralysis. Contents of the invention [0003] The purpose of the present invention is to overcome the existing phenomenon that when a large number of users log in to the same game server, a large amount of resources of the server will be occupied, resulting...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/08
CPCH04L67/1012H04L67/1021
Inventor 秦谦
Owner JIANGSU MINGTONG TECH
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