A kinect-based badminton action guidance system
A technology of action guidance and badminton, which is applied in the field of human-computer interaction, can solve problems such as irregular movements, and achieve the effects of avoiding embarrassment, improving user experience, and improving user experience
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[0050] Such as figure 1 As shown, the Kinect-based badminton action guidance system of the present embodiment includes a preprocessing module, a similarity measurement module, and an action evaluation display module.
[0051] Wherein, the preprocessing module adopts Microsoft's kinect somatosensory device, and uses kinectSDK to track the user's actions to obtain the skeleton features of the human body; the skeleton features include global torso features and local joint point features;
[0052] The similarity measurement module is used to match the acquired user's skeleton features with the skeleton features of standard badminton actions for similarity measurement;
[0053] The action evaluation and display module compares the distance between the user action posture obtained by the similarity measurement module and the standard action posture matching action time period, so as to obtain the distance difference between each joint point corresponding to the user action and the s...
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