A UAV human-computer interaction method based on three-dimensional continuous dynamic gesture recognition
A technology of dynamic gestures and interaction methods, applied in the field of human-computer interaction, can solve problems such as non-linear fluctuations in gesture trajectory time, and achieve the effect of convenient control
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[0053] The concrete steps of the technical solution proposed by the present invention are as follows:
[0054] (1) Human skeleton tracking and gesture trajectory feature extraction and preprocessing
[0055] 1. Human skeleton tracking
[0056] The Microsoft Kinect sensor can identify and obtain the skeleton information of the human body. The Kinect SDK provided by Microsoft can track and recognize the human body, and obtain the three-dimensional position information and quaternion rotation information of 20 joint bone points from a single frame depth image. The present invention establishes a motion trajectory feature descriptor of a dynamic gesture based on the data of key motion bone points obtained by the Kinect SDK, and uses the Kinect SDK to track the joint points of the human body, thereby locating the position of the user's hand.
[0057] 2. Gesture track feature extraction and preprocessing
[0058] Extract gesture trajectory features
[0059] Since the movement of...
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