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VR eyeglasses

A technology for VR glasses and glasses, applied in the field of VR glasses, can solve the problems of traditional glasses falling to the ground and other problems, and achieve the effect of avoiding falling damage and avoiding falling to the ground.

Inactive Publication Date: 2016-08-31
邹泳峰
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] In view of this, in order to solve the above technical problems, the present invention provides a kind of VR glasses, which solves the problem that the traditional glasses are dropped to the ground and damaged due to the VR glasses pulling the traditional glasses when the VR glasses are taken off.

Method used

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  • VR eyeglasses

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Embodiment Construction

[0012] In order to facilitate the understanding of those skilled in the art, the present invention will be further described in detail below with reference to the drawings and embodiments.

[0013] Please refer to figure 1 , the embodiment of the present invention includes:

[0014] A kind of VR glasses, which can be worn on the surface of the traditional myopia glasses or presbyopic glasses without taking off the traditional myopia glasses or presbyopic glasses, including a frame 1 and two screens arranged on the frame 1 , two lenses 2, the spectacle frame 1 is provided with a sponge mask 3 to improve the wearing comfort of the spectacle frame 1, the sponge mask 3 is provided with a slot 4 for accommodating traditional myopia glasses or presbyopic glasses, and the traditional myopia glasses or presbyopic glasses include lenses , a mirror ring with lenses, a bridge of the nose connecting the two mirror rings, temples connected with the mirror rings, a non-slip sleeve set at t...

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Abstract

The invention discloses a pair of VR eyeglasses which can be worn in a manner of sleeving on the surface of the traditional myopia glasses or presbyopic glasses under the condition that the traditional myopia glasses or presbyopic glasses are not picked off. The VR eyeglasses comprise an eyeglass frame, and two screens and two lenses arranged on the eyeglass frame, wherein a sponge mask capable of improving the wearing comfort of the eyeglass frame is arranged on the eyeglass frame; slots used for containing the traditional myopia glasses or presbyopic glasses are formed in the sponge mask; the traditional myopia glasses or presbyopic glasses comprise lenses, eyeglass rings for mounting the lenses, a nose bridge connected with the two eyeglass rings, eyeglass legs connected with the eyeglass rings, and non-slip sleeves arranged at the tails of the eyeglass legs in a sleeving manner; a magnet I used for preventing the traditional myopia glasses or presbyopic glasses from being separated from the VR eyeglasses and further dropping when the VR eyeglasses are picked off is arranged on the eyeglass frame; the magnet I is fixedly connected with the eyeglass frame; a magnet II is magnetically connected to the magnet I; the magnet II is fixedly arranged on a fastener. According to the VR eyeglasses provided by the invention, the problem that the traditional glasses drop onto the ground to be damaged because the traditional glasses are pulled by the VR eyeglasses when the VR eyeglasses are picked off is solved.

Description

technical field [0001] The invention relates to the field of virtual reality, in particular to a kind of VR glasses. Background technique [0002] VR (Virtual Reality, or VR for short), was proposed by Jaron Lanier, the founder of the American VPL company, in the early 1980s. Its specific connotation is: the comprehensive utilization of computer graphics system and various interface devices such as reality and control to provide immersive technology in an interactive three-dimensional environment generated on the computer. Among them, the computer-generated and interactive three-dimensional environment is called a virtual environment (Virtual Environment, VE for short). Virtual reality technology is a technology that can create and experience computer simulation systems of virtual worlds. It uses computer to generate a simulated environment, and uses the interactive three-dimensional dynamic scene and the system simulation of entity behavior to immerse users into the envir...

Claims

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Application Information

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IPC IPC(8): G02B27/01
CPCG02B27/0176G02B2027/0178
Inventor 邹泳峰
Owner 邹泳峰
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