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3 dimensional bone animation compression method and apparatus

A technology of skeletal animation and compression method, which is applied in animation production, image data processing, instruments, etc., and can solve problems such as long decompression time

Active Publication Date: 2017-01-04
SHENZHEN IDREAMSKY TECH
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  • Summary
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] In order to solve the problem of long decompression time after data compression when the key frame animation game function is realized in the related art, the present disclosure provides a three-dimensional skeleton animation compression method and device

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  • 3 dimensional bone animation compression method and apparatus
  • 3 dimensional bone animation compression method and apparatus
  • 3 dimensional bone animation compression method and apparatus

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Embodiment Construction

[0053] Reference will now be made in detail to exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, the same numerals in different drawings refer to the same or similar elements unless otherwise indicated. The implementations described in the following exemplary examples do not represent all implementations consistent with the present invention. Rather, they are merely examples of apparatuses and methods consistent with aspects of the invention as recited in the appended claims.

[0054] See figure 1 , figure 1 It is a schematic flow chart of a three-dimensional skeletal animation compression method provided by an embodiment of the present disclosure; figure 1 As shown, an aspect of the present disclosure provides a three-dimensional skeletal animation compression method, including:

[0055] 110. Judging whether the bone key frame data of all frames corresponding to each b...

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Abstract

The invention discloses a 3 dimensional bone animation compression method and apparatus. The method includes the following steps: determining whether the bone key frame data of all frames corresponding to each bone node all completely the same; if the bone key frame data are completely the same, saving the bone key frame data of a first frame of the current bone node in a first fixed-point number storage data file format which corresponds to a certain first compression type, and if the bone key frame data are not completely the same, saving the bone key frame data of the first frame and the bone key frame data of the other key frames that differ from the bone key frame data of the first frame, acquiring a required number of the compressed bone key frame data, generating compression files that conform with the required number, saving the bone key frame data of the key bones at varying time, based on certain requirements, and deleting or decreasing the bone key frame data. The method saves storage space and has more flexible compression methods.

Description

technical field [0001] The present disclosure relates to the technical field of three-dimensional skeleton animation data processing, in particular to a method and device for compressing three-dimensional skeleton animation. Background technique [0002] With the development of science and technology, the game function of the terminal is no longer limited to changing the static position of things or changing the attributes of things, but has strong dynamic entertainment, mainly for key frame animations with strong interaction in terms of time and action For games, in order to highlight a more three-dimensional animation effect, there is a form of 3D graphic animation. The key frames that make up the 3D graphic animation include displacement key frames, rotation key frames, and zoom key frames. The data representation of the displacement key frames is A 3-dimensional vector, in the uncompressed state, the storage format of the 3-dimensional vector is 3 FIX16 data storage form...

Claims

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Application Information

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IPC IPC(8): G06T9/00G06T13/40
Inventor 连冠荣
Owner SHENZHEN IDREAMSKY TECH
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