A data compression method and device
A compression method and compression device technology, applied in the computer field, can solve problems such as long loading time, large full-frame motion data, and large storage space, so as to achieve the effects of reducing storage space, increasing loading speed, and improving user experience
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Embodiment 1
[0043] figure 1 It is a schematic flowchart of a data compression method provided by an embodiment of the present invention. The method can be as follows.
[0044] Step 11: Obtain the original frame data corresponding to the animation.
[0045] In step 11, after the game developer completes the character animation in the 3D animation software, he exports the full-frame action data corresponding to the character animation from the 3D animation software, and obtains the full-frame action corresponding to the character animation Data, that is, the original frame data corresponding to the character animation.
[0046] For example: a game character contains 50 bones, and the skeleton animation corresponding to each bone contains 100 frames of motion data, therefore, the original frame data corresponding to the character animation of the game character contains 50×100=5000 frames of data.
[0047] Step 12: Determine computable frame data in the original frame data.
[0048] Wher...
Embodiment 2
[0055] Based on the same inventive concept, in the embodiment of the present invention, how to implement "determining the computable frame data in the original frame data" described in the above-mentioned embodiment 1 is further explained in detail.
[0056] Step 12 records "determine the computable frame data in the original frame data. Wherein, the computable frame data represents the frame data that can be obtained by calculation in the original frame data."
[0057] How to determine the computable frame data is described in detail below. figure 2 It is a schematic flowchart of a method for determining computable frame data provided by an embodiment of the present invention. The method can be as follows.
[0058] Using the original frame data as the input frame data, perform the following steps 21-24 for the first time to determine the computable frame data:
[0059] Step 21: Determine the compressed data corresponding to the non-edge frame data in the input frame data. ...
Embodiment 3
[0140] Based on the same inventive concept, for the compressed animation data determined by the method described in Embodiment 1 and / or Embodiment 2 above, in order to ensure that the game engine runs the compressed animation data to obtain the game effect and operation The game effect obtained from the original frame data will not affect the user experience of the game, and the original frame data and the compressed animation data are tested and compared.
[0141] image 3 A schematic diagram of an action animation corresponding to the original frame data provided by the embodiment of the present invention.
[0142] Figure 4 A schematic diagram of an action animation corresponding to the compressed animation data provided by the embodiment of the present invention.
[0143] Depend on image 3 and Figure 4 It can be seen from the comparison that, using the data compression method described in the embodiment of the present invention, the compressed animation data only con...
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