Three-dimensional model data simplification method
A data simplification and three-dimensional model technology, applied in the fields of 3D image data details, image data processing, 3D modeling, etc., can solve the problems that cannot meet the actual needs of users, reduce the structure level of model data, and change the observation angle, etc. Achieve the effect of reducing the structure level, reducing the quantity, and speeding up the loading speed
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Embodiment 1
[0083] figure 1 A schematic flowchart of a method for simplifying 3D model data provided in this embodiment. like figure 1 As shown, a method for data simplification of a three-dimensional model, the method includes the following steps:
[0084] Unified data structure: perform structural preprocessing on heterogeneous raw data to form model data with a unified structure;
[0085] Texture merging and coordinate updating: perform texture merging and coordinate updating on the data after the unified structure;
[0086] Integrate the model data: combine the texture merged data according to the texture coordinates, vertex coordinates, and normal coordinates corresponding to different material information to simplify the data hierarchy;
[0087] Reconstruct model data: Simplify the non-feature points in the model according to the relationship between the model geometry and reconstruct the model data.
[0088] like figure 2 A method for simplifying three-dimensional model data ...
Embodiment 2
[0131] figure 1 A schematic flowchart of a method for simplifying 3D model data provided in this embodiment. like figure 1 As shown, a method for data simplification of a three-dimensional model, the method includes the following steps:
[0132] Unified data structure: perform structural preprocessing on heterogeneous raw data to form model data with a unified structure;
[0133] Texture merging and coordinate updating: perform texture merging and coordinate updating on the data after the unified structure;
[0134] Integrate the model data: combine the texture merged data according to the texture coordinates, vertex coordinates, and normal coordinates corresponding to different material information to simplify the data hierarchy;
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