A game personalized 3D coloring method based on vr technology
A game and technical technology, applied in the field of 3D game coloring, to achieve the effect of simplifying the game coloring process, better rendering effect, and intuitive coloring effect
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Publication Date
- 2020-05-01
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Abstract
Description
technical field
[0001] The invention relates to the field of game design, in particular to a 3D game coloring method. Background technique
[0002] The construction of the game virtual world model refers to the establishment of various scenes, buildings, items, weapons, and characters in the game world. The usual game model design needs to go through the process from 2D original painting design, 3D modeling, to texture coloring. If steps such as bone binding and motion design are added in this process, the design and production cycle of the entire model will be very long, and the model design process will become correspondingly complicated.
[0003] In particular, for game model coloring, the traditional method must first complete 2D drawing coloring, and then read in the 2D coloring model through 3Dmax and other editing software, and finally use 3Dmax and other software to map on the already constructed 3D model or scene. Achieve 3D shading.
[0004] When there are game-...
Examples
Embodiment Construction
[0034] The preferred embodiments of the present invention will be described below in conjunction with the accompanying drawings. It should be understood that the preferred embodiments described here are only used to illustrate and explain the present invention, and are not intended to limit the present invention.
[0035] figure 1 It is a flow chart of the game personalized 3D coloring method based on VR technology in this embodiment. Such as figure 1 As shown, this method can complete the coloring design of the game 3D model according to the following steps:
[0036] S101, building a three-dimensional game model: adding height coordinates or depth coordinates on the basis of the two-dimensional original map model of the game, constructing a three-dimensional game model, and dividing the three-dimensional game model into triangular pyramid units, and dividing each triangular pyramid unit according to its center of gravity The coordinates are marked. Here, if the coloring ef...