Simulated refraction and global illumination-based 3D model rendering method and system
A technology of global illumination and refraction of light, applied in the field of interactive rendering, can solve the problem that graphics hardware cannot render realistically
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[0052] The principles of the disclosure will now be described with reference to some example embodiments. It can be understood that these embodiments are described only for the purpose of illustrating and helping those skilled in the art to understand and implement the present disclosure, rather than suggesting any limitation to the scope of the present disclosure. The disclosure described herein may be implemented in various ways other than those described below.
[0053] As used herein, the term "comprising" and its variations may be understood as open-ended terms meaning "including but not limited to". The term "based on" may be understood as "based at least in part on". The term "one embodiment" can be read as "at least one embodiment". The term "another embodiment" may be understood as "at least one other embodiment".
[0054] ●Basic refraction
[0055] Given a point P1 (such as figure 2 ) and its surface information, it is relatively easy to calculate the primary r...
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