Distributed ultra-dense heterogeneous network interference coordination method based on non-cooperative game
A non-cooperative game and heterogeneous network technology, applied in the field of interference coordination in a distributed ultra-dense heterogeneous network based on non-cooperative games, can solve problems such as speed request differences
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[0052] The technical solutions provided by the present invention will be described in detail below in conjunction with specific examples. It should be understood that the following specific embodiments are only used to illustrate the present invention and are not intended to limit the scope of the present invention.
[0053] In a distributed ultra-dense sensing network, each cell generates a time-varying rate request due to user demand, and the interference minimization problem of each cell is modeled as a non-cooperative game model. The objective function of each cell is to minimize its own interference, and the cell can Make the current decision based on the surrounding interference environment and its own past resource selection, and this decision meets its own rate request at the same time. Each decision of the cell is a set of RB (Resource Block). Crucially, this non-cooperative game problem can be derived as a latent game problem. There are two key points in the potenti...
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