Virtual frame system for game behavior control module
A control module and virtual frame technology, applied in the field of virtual frame system, can solve the problems that the flexibility of the engine cannot be fully utilized, the learning cost is large, language and cultural differences, etc.
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[0011] A virtual framework system for game behavior control modules, such as figure 1 with figure 2 As shown, it includes a role unit, an AI unit, an NPC unit, an action unit and a game content setting unit. The game content setting unit is used to set the game plot and gameplay, and the NPC unit can set the game according to the game content setting unit. The plot provides plot clues for the character unit. The behavior of the character unit depends on the LUA script provided by the game content setting unit. The intelligent activities of the AI unit depend on the plot set by the game content setting unit. Tasks, issue action commands to the character unit, so that the character special effects of the character unit are more abundant.
[0012] The role units include gods, humans, ghosts, demons, Buddhas, souls, mutants, monsters, and beasts. The special effects of the character units' skills are based on the corresponding LUA scripts provided by the action units, and perf...
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